The battle royale format has become a huge thing over the last year or so. Having a large amount of players running around, trying to be the last one standing sounds like a great plan, so there’s no wonder it’s become as big as it is. Today, I’m going to be looking at the two biggest of the BR genre, Playerunknown’s Battlegrounds (or PubG for short) and Fortnite.
A place for games to dwell and you to read about them; Video, Card and Board. Everyone's welcome!
Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts
Wednesday, 13 June 2018
Wednesday, 4 April 2018
Wednesday, 30 August 2017
Battlefield Hardline
The Battlefield series has always been a traditional war shooter at
heart. Starting with Battlefield 1942 way back in 2002 it's pretty much
gone full circle, with the "shooting guys" genre, going through historic
war to present and futurist war, and gone back to its roots in historic
war time albeit the first one this time in Battlefield One.
In the midst of all those games based around shooting people in different types of army there was Battlefield Hardline, a game in which you are the police and therefore on the morally "good" side for once rather than nobly fighting for your country and slaughtering everyone that isn't on your side in a vain attempt to make America great again or something.
You are Nick Mendoza; a cop in Miami that's just made detective and is tasked with cleaning up the streets by taking down a drug called Hot Shot. You're partnered with veteran detective Khai, a character that's perfectly set up to be developed in an interesting way or be the love interest but all of which is forgotten along the way and she's kinda just...there.
Starting with small time dealers and pushers, Nick and Khai drive through the streets of Miami arresting as many people they can. That's the new aspect in Hardline; you can shoot the bad man or you can arrest the bad man, ultimately adding an unnecessary button into the heated firefight. It does give you more points at the end of each mission and if you really want to have that feeling of moral justice without the guilt of taking a life then fair play, but the gun play is exactly the same as other Battlefield games so you could easily take your chances by taking out a guard with a shot, alerting the others, and bottle-necking any remaining enemies into a narrow corridor and piling them up.
With the main character being a straight edge do-gooder fighting for a righteous cause, it's safe to say that he achieves his goal and lives happily ever after right? Of course not!
After busting a drug warehouse Nick is promptly betrayed by his current partner, commanding officer and previous partner Stoddard, who may I say is one of the slimiest pricks to ever open his mouth. Tits go up, shit hits the fan and Nick finds himself doing time for not complying with his fellow detectives, stealing anything they could from the warehouse with a presidents face on it.
As spoilerish as that all may sound, it's a gritty cop drama in the guise of a video game so the double cross plot twist should have been apparent before you'd even purchased the game, and to Hardline's credit it keeps true to the story it wants to portray; Good cop turned rogue, wronged by the system they once believed in, seeks revenge because in their head it will make it all better almost like it never happened. The actors on the other hand didn't get the memo and don't seem to grasp the feelings of this gritty drama, delivering every line in a monotone drone except when they are shouting or angry at which point it sounds like they've stubbed their toe on the coffee table.
The facial recognition is to be commended to some degree I guess in the sense that they look like who they should look like, even if it does rub up on the line of the uncanny valley a tad, overall though some of the characters are engaging. Like Tyson for example, your drug dealer turned bank robbing pal, or Boomer, played by Eugene Byrd who you might recognise from a smattering of TV shows and movies including American Horror Story, 8 Mile and even the odd video game like Gears Of War 4. Both characters are funny and played well for the situations they find themselves in but I don't think it's a good thing when the main character is being out acted by someone who is only in half the game and starts it locked in the trunk of a car.
Throughout his adventure, Nick finds himself driving through the streets, swamps and deserts of Miami, all of which handle like absolute arse kinda like when you've had one too many and decide pushing your mate in a shopping trolley is a good idea. The many vehicles aren't the only thing that handles like arse though as running in this game is god awful. When you're running it's more like Nick is jumping from side to side rather than making any forward progress and jerks the camera around like it's on a bungee chord making it ridiculously hard to focus on anything.
All in all, I liked Battlefield Hardline, it's about ten hours long depending on difficulty chosen and does add an interesting bit of variety from the normal run and gun along a tightly predetermined script, instead running and, if you feel like it, arresting them before shooting them in the face albeit still pretty tightly "guiding" you the right way because if you go the wrong way you will fail the mission or die or both!
Towards the end Nick makes an almost off the cuff remark about how his mother died while he was in prison and when Khai offers her condolences Nick shuts down the conversation swiftly as if it isn't a talking point and ultimately that's what's Hardline feels like; it wasn't necessary, despite the moments of fun and challenge it provides, and kinda gets a bit lost in the Battlefield lore somewhat. Dice said "gritty cop game right here come and get it!" and when someone showed interest Dice promptly shrugged their shoulders and said "no idea what you're talking about"
If you're looking for another FPS to fill some time then pick up Hardline but don't except much innovation from a series that still prides itself on being a realistic shooter in 2017 completely obvious that everyone else has moved on with the times.
Keep checking back to Game Changers for more gaming news and updates.
In the midst of all those games based around shooting people in different types of army there was Battlefield Hardline, a game in which you are the police and therefore on the morally "good" side for once rather than nobly fighting for your country and slaughtering everyone that isn't on your side in a vain attempt to make America great again or something.
You are Nick Mendoza; a cop in Miami that's just made detective and is tasked with cleaning up the streets by taking down a drug called Hot Shot. You're partnered with veteran detective Khai, a character that's perfectly set up to be developed in an interesting way or be the love interest but all of which is forgotten along the way and she's kinda just...there.
Starting with small time dealers and pushers, Nick and Khai drive through the streets of Miami arresting as many people they can. That's the new aspect in Hardline; you can shoot the bad man or you can arrest the bad man, ultimately adding an unnecessary button into the heated firefight. It does give you more points at the end of each mission and if you really want to have that feeling of moral justice without the guilt of taking a life then fair play, but the gun play is exactly the same as other Battlefield games so you could easily take your chances by taking out a guard with a shot, alerting the others, and bottle-necking any remaining enemies into a narrow corridor and piling them up.
With the main character being a straight edge do-gooder fighting for a righteous cause, it's safe to say that he achieves his goal and lives happily ever after right? Of course not!
After busting a drug warehouse Nick is promptly betrayed by his current partner, commanding officer and previous partner Stoddard, who may I say is one of the slimiest pricks to ever open his mouth. Tits go up, shit hits the fan and Nick finds himself doing time for not complying with his fellow detectives, stealing anything they could from the warehouse with a presidents face on it.
As spoilerish as that all may sound, it's a gritty cop drama in the guise of a video game so the double cross plot twist should have been apparent before you'd even purchased the game, and to Hardline's credit it keeps true to the story it wants to portray; Good cop turned rogue, wronged by the system they once believed in, seeks revenge because in their head it will make it all better almost like it never happened. The actors on the other hand didn't get the memo and don't seem to grasp the feelings of this gritty drama, delivering every line in a monotone drone except when they are shouting or angry at which point it sounds like they've stubbed their toe on the coffee table.
The facial recognition is to be commended to some degree I guess in the sense that they look like who they should look like, even if it does rub up on the line of the uncanny valley a tad, overall though some of the characters are engaging. Like Tyson for example, your drug dealer turned bank robbing pal, or Boomer, played by Eugene Byrd who you might recognise from a smattering of TV shows and movies including American Horror Story, 8 Mile and even the odd video game like Gears Of War 4. Both characters are funny and played well for the situations they find themselves in but I don't think it's a good thing when the main character is being out acted by someone who is only in half the game and starts it locked in the trunk of a car.
Throughout his adventure, Nick finds himself driving through the streets, swamps and deserts of Miami, all of which handle like absolute arse kinda like when you've had one too many and decide pushing your mate in a shopping trolley is a good idea. The many vehicles aren't the only thing that handles like arse though as running in this game is god awful. When you're running it's more like Nick is jumping from side to side rather than making any forward progress and jerks the camera around like it's on a bungee chord making it ridiculously hard to focus on anything.
All in all, I liked Battlefield Hardline, it's about ten hours long depending on difficulty chosen and does add an interesting bit of variety from the normal run and gun along a tightly predetermined script, instead running and, if you feel like it, arresting them before shooting them in the face albeit still pretty tightly "guiding" you the right way because if you go the wrong way you will fail the mission or die or both!
Towards the end Nick makes an almost off the cuff remark about how his mother died while he was in prison and when Khai offers her condolences Nick shuts down the conversation swiftly as if it isn't a talking point and ultimately that's what's Hardline feels like; it wasn't necessary, despite the moments of fun and challenge it provides, and kinda gets a bit lost in the Battlefield lore somewhat. Dice said "gritty cop game right here come and get it!" and when someone showed interest Dice promptly shrugged their shoulders and said "no idea what you're talking about"
If you're looking for another FPS to fill some time then pick up Hardline but don't except much innovation from a series that still prides itself on being a realistic shooter in 2017 completely obvious that everyone else has moved on with the times.
Keep checking back to Game Changers for more gaming news and updates.
Wednesday, 7 June 2017
DOOM
As ingrained into gaming culture as the original Doom is; with it setting the trend for modern shooters yet itself remaining a simplistic, fun and fast experience, it's almost a video game faux pas to have missed out on playing it. With that said, I recently picked up Doom on the Xbox Marketplace and decided to play through to see just how much it has influenced shooters of today.
What hits your eyes right off the bat, even before you've gotten past the menu screen are the graphics. It's expected that they would be blocky and unappealing by today's standards because the only thing that has held up from 1993 is yours truly. Those "unappealing" graphics, however overshadowed by later advancements they became, have a certain charm to them: maybe its to do with the basic level of art design and the fact that everything looked the same, resulting in a lot of aimless running around trying to find the right key for whatever door you just ran past, but that was part of the challenge right?
Getting away from the graphics that look like the inside of an Atari, one of the other defining features of Doom is the inability to aim. Sounds like a bad thing but it aids the simplicity; no fiddly COD-like reflexes needed, just point in the general direction of the enemy and shoot. Speaking of shooting, the plethora of weapons you can acquire will, I'm sure, keep the attention of most players. As you go from pinging away at a demon with your pistol to giving a zombie man both barrels of your shotgun, carving your way through hoards of enemies wielding a chainsaw to finally redecorate the hallways with their blood by using the BFG, there is plenty to keep any shooter enthusiast happy.
While you're running around causing all this mayhem, you will need to find coloured keys to progress through the levels, it's not all massacring and games you know. Not all of the doors further the game though, some are secrets containing weapons, armour, or just a load more enemies for you to kill. It's not just obvious doors either, there are loads of secrets hidden behind what look like plain walls or raised platforms that can opened or descended by pressing a button or as part of the level progression. All of this results in nothing but fuel for completionists so they can get that sweet 100% a the end of a level.
On with the story and...there isn't one really. Well that's not fair but no one would blame you for missing it. Most of the story is given to you in the instruction manual of the physical game (which I don't have) however a quick trip to Wikipedia solves that, and the rest is given to you in between episodes in the form of overly-long text screens.
In short, you're a space marine working with the UAC, a military orginisation that's secretly experimenting with teleportation between the moons of Mars; Phobos and Deimos.
You are posted to Mars as part of the UAC security team but, as it always does, something goes horribly wrong with the experiment. Deimos disappears while demons, hell-spawn and other unknown evils are let loose on Phobos. You and you're team are tasked with defending Phobos but you soon find yourself alone as the rest of your team foolishly run in and get dealt with sharpish. It's a pretty standard plot but like I said before it doesn't really play much in the actual game, it's more just background to flesh out this 2.39MB fast paced shooting gallery.
Shooters have obviously changed since the time of Doom's breakneck, blood spattered, 90's sci-fi-horror shooter model, but every now and again you can see glimpses of the old guard in some of today's modern shooters. From the array of weapons; be it war time models or pew pew laser guns, to intense swarms of enemies and dodging bullets with the reaction time of a paranoid gnat, or just having a contrived and unnecessary plot. If you look closely enough, all the new boys owe at least something to the original FPS master, DOOM.
What hits your eyes right off the bat, even before you've gotten past the menu screen are the graphics. It's expected that they would be blocky and unappealing by today's standards because the only thing that has held up from 1993 is yours truly. Those "unappealing" graphics, however overshadowed by later advancements they became, have a certain charm to them: maybe its to do with the basic level of art design and the fact that everything looked the same, resulting in a lot of aimless running around trying to find the right key for whatever door you just ran past, but that was part of the challenge right?
Getting away from the graphics that look like the inside of an Atari, one of the other defining features of Doom is the inability to aim. Sounds like a bad thing but it aids the simplicity; no fiddly COD-like reflexes needed, just point in the general direction of the enemy and shoot. Speaking of shooting, the plethora of weapons you can acquire will, I'm sure, keep the attention of most players. As you go from pinging away at a demon with your pistol to giving a zombie man both barrels of your shotgun, carving your way through hoards of enemies wielding a chainsaw to finally redecorate the hallways with their blood by using the BFG, there is plenty to keep any shooter enthusiast happy.
While you're running around causing all this mayhem, you will need to find coloured keys to progress through the levels, it's not all massacring and games you know. Not all of the doors further the game though, some are secrets containing weapons, armour, or just a load more enemies for you to kill. It's not just obvious doors either, there are loads of secrets hidden behind what look like plain walls or raised platforms that can opened or descended by pressing a button or as part of the level progression. All of this results in nothing but fuel for completionists so they can get that sweet 100% a the end of a level.
On with the story and...there isn't one really. Well that's not fair but no one would blame you for missing it. Most of the story is given to you in the instruction manual of the physical game (which I don't have) however a quick trip to Wikipedia solves that, and the rest is given to you in between episodes in the form of overly-long text screens.
In short, you're a space marine working with the UAC, a military orginisation that's secretly experimenting with teleportation between the moons of Mars; Phobos and Deimos.
You are posted to Mars as part of the UAC security team but, as it always does, something goes horribly wrong with the experiment. Deimos disappears while demons, hell-spawn and other unknown evils are let loose on Phobos. You and you're team are tasked with defending Phobos but you soon find yourself alone as the rest of your team foolishly run in and get dealt with sharpish. It's a pretty standard plot but like I said before it doesn't really play much in the actual game, it's more just background to flesh out this 2.39MB fast paced shooting gallery.
Shooters have obviously changed since the time of Doom's breakneck, blood spattered, 90's sci-fi-horror shooter model, but every now and again you can see glimpses of the old guard in some of today's modern shooters. From the array of weapons; be it war time models or pew pew laser guns, to intense swarms of enemies and dodging bullets with the reaction time of a paranoid gnat, or just having a contrived and unnecessary plot. If you look closely enough, all the new boys owe at least something to the original FPS master, DOOM.
On the whole, DOOM has played a big part in the evolution of shooters throughout the years and, even if it might not look it, modern shooters like Call of Duty, Battlefield and Halo all have DOOM to thank for having the chance to grace our consoles and PC's and providing the inspiration for what has become a much more refined genre in gaming.
Keep checking back to Game Changers for more news and updates.
Tuesday, 15 November 2016
Bulletstorm
Bulletstorm
So apart from
possibly being the worst type of weather, Bulletstorm is an FPS brought to us
by People Can Fly (makers of Painkiller) and Epic (the Gears of War guys). You
would think the run gun fun of Painkiller and the gritty realism of Gears of
war would make a good mix, and for the most part, that’s correct. You have an
array of varied weapons, ranging from the obligatory assault rifle to what I
like to call the bouncing ball of justice. This weapon fires a bouncing betty-esc
ball which is content to bounce up and down two feet in front of you waiting
for you to run up and kick it into onrushing enemies. Sounds good in theory but
connecting with it is a matter left to the baby Jesus and his legs are tiny, he can’t kick shit. I’ll take this time to reaffirm to anyone that, as you can
imagine; having to fire a gun, watch the bullet, kick the bullet in the right
direction and hope it hits what you were looking at before what you were
looking at has realised what a berk you’re making of yourself and has fucked
off, is quite flow breaking in an FPS no matter how satisfying it is when you
blow up onlooking mutants. Your mighty boot is useful for something when being combined
with your Energy Leash. Using this, you can pull enemies towards you and give
them a swift punt and then pair that with a shotgun to send various bits of bad
guys flying in various directions. All in all, Bulletstorm offers some
cathartic weapons, some with satisfying feels and uses like the Flail gun, that
sends two linked grenades that wrap around foes before detonating. The main
issue come with the secondary fire on your guns. Although giving you a more
powerful, alternative shot, having to press the shoulder button to activate the
secondary fire and then the trigger to fire it gives you one more thing to think
about in the heat of battle. This could have been circumvented by just using
the shoulder button to deploy the secondary fire, because no one holds a
controller with one finger on each shoulder and trigger button.
So, that’s the Painkiller influence now what
about the Gears of war influence?
Well most of that lies
in the characters and settings. The main character looks like the love child of
Marcus Fenix and Monkey from Enslaved; a big, grizzled, overly manly man with
the stature of an upright car and the hair and sideburns that could star in
their own Pantene advert. In contrast to the gung-ho muscle head main
protagonist, he has a level headed, logical second in command. Sounds out of
place in a game like this although, most of this could do with the fact that he
becomes part robot, so if the revolutionary space army doesn’t work out for
him, he would kick arse on Robot wars. Both make haste on their journey through
lovely, picture-esc sky boxes filled with vivid foliage and glistening glass
from the crumbling ruins that lay all around you from the once upright
city-scape, and if you haven’t noticed by now, I’m trying to avoid talking about
the story.
It’s not bad, it just
doesn’t stand out from the other modern FPS stories. You’re a space marine who
has learned of the dark truth behind the man running your squad and now you vow
to destroy him for what he has done. Forgetting that the army doesn’t look
fondly on killing a commanding officer, but fuck that let’s shoot his ship down
and hunt the bastard! Our heroes find their man, General Sarrano, and he makes
them realise that maybe this is bigger than they thought! Grayson (that’s Chevy
Mcsideburns name by the way) is a fickle man and absorbs information as gospel
the instant it leaves a character’s mouth, Sarrano abusing this fact in
particular. Ishi (that’s Robo-Joe) plays straight man to Gray’s flippant antics,
disapproving of Grayson’s thirst for revenge, all the while losing his mind to
the machine man! The last member to round off the cast is Trishka. True to
female character models in gritty war shooters, she’s so much better in every
way to the guys for no other reason than to avoid having a kidnapped princess
story on our hands. So, naturally she saves your stupid arse on several
occasions, when in reality, you would probably be able to pull yourself onto a
ledge when you look like a man that benches the entire gym. After finding
Sarrano, and therefore being in a prime position to shoot him in the face, Gray
changes his mind. I guess he’s more of a chase guy than an end result man,
instead choosing to blindly follow the genocidal prick that ultimately brought
him to this planet. At this point I think its apt to talk more about Gears of war
because if you’ve played the first Gears then you’ve played Bulletstorm and had
more fun. The story culminates in a similar way but seems to lose all the nice
side elements and, looking back, I don’t remember there being any roadblocks
besides chest high walls and debris that Gray relishes in getting stuck on. Bulletstorm
isn’t a long game, at least it didn’t feel like it, but after the 30th
smashed and burning room with overgrowing trees all over the place it does
start to all mesh together.
The main drive for
this is Gray’s guilt for all the people he’s killed, which he hammers home in
every cut-scene, just in case the game puts you into a bored trance and you
forget what you’re doing here I guess. But once he finds out about Sarrano’s
sorted past, Gray embarks on a redemption quest to kill him with gusto because
that’s how he thinks forgiveness works. It’s like the Dom’s wife thing that
drives Gears one just without all the other characters having an equally depressing
backstory to balance it out, and with less Dom’s wife, probably because Gray
shot her too. The character’s delivery is played to an odd contrast when you
think about it though. Leaping from Gray’s incessant whining about all the
lives that he couldn’t save from his own destructive nature, to Sarrano’s
constant swearing, sarcasm and casual racism. All the while running through a
city on the verge of cataclysm, putting bullets in anything that moves. Bulletstorm
wants to have its sweary, bullet-ridden cake and eat it, and it starts to come
across a bit over the top.
Final Thought: It’s
fun. A nice way to kill a few hours at a time with a decent satisfaction level
in relation to the weapons. Harking back to the weapons of the doom and quake
era, as intentional and obvious as the homage is, it works. But if you can wait
a little longer and save your money or swallow your sadness and trade in some
of you more played games, I would suggest Gears of War.
I’m sure you’ll have fun
with Bulletstorm, or Gears of War, gunning down legions of mutants, but keep
checking back to Game Changers for more game news and more.
Thursday, 3 November 2016
Borderlands
Borderlands
Borderlands is a first-person shooter
role playing game (FPSRPG), taking place on a wasteland-esc planet called
Pandora, but not that one.
The game opens to a thick accented, eastern European
man named Marcus, regaling us with the tales and legends of this new, scary
world. Apparently located somewhere on Pandora is something known as The Vault,
a magical, mystical place that could contain any number of things. Some think
it’s treasure and riches, some think nothing awaits the entrants except a small
case of buggered and a big case of death, and then there are some that don’t
believe it exists. That aside for the time being, you play as one of four
characters that heard about The Vault when they were kids and weren’t put off
by all the buggery and terrible death and decided to all go on a quest to find
it.
Along the way they’ll encounter trials and tribulations; the natives of the
planet, most of which have gone crazy or maybe just like the idea of driving
around spraying everything with bullets because apparently, no one gives a shit
and it looked like fun. The native animals, if you can call them that, more
like twisted abominations, that have even less of a preservation instinct. Most
of them choose to gleefully run up to you, completely oblivious to the ten or
their pack that you’ve already blasted away right in front of their very eyes.
Then there are the others that have ventured to Pandora also with The Vault in
mind. These are probably the sanest of Pandora’s inhabitants, sane used in a
very loose term especially when they send their flaming minions in your
direction, but hey one less person to take their share of The Vault riches and
one less witness to account for the boss’s arson.
So, we got the location, the plot
device and the hazards along the way. What about those four glory hungry kids I
told you about earlier by which I mean playable characters. We’ll start with
Roland. This soldier character has a proficiency for guns, giving him a slight
damage or recoil bonus for example. He also has a special ability to create a
turret content with filling enemies with bullets to give you covering fire to
move forward. Next up is Brick. He’s the berserker, a melee focused character
who has fists like cinder blocks and isn’t afraid to use them, especially when
you activate his rage mode. Mordecai, the hunter. Armed with his trained pet
rak, Bloodwing, that he can send into battle to dive bomb the enemy, Mordecai
can sit at a distance with his high-powered sniper rifle, picking off
stragglers that could escape the aerial assault one by one. Last is Lilith the
Siren. Not much is known about the Sirens in the universe except that they have
incredible powers, involving the manipulation of elements. Lilith can
phase-walk, meaning she can turn invisible to bypass enemies or unfriendly
turrets. Except when you’ve misjudged how long it will last and end up phasing
back into existence right in the middle of a group of bandits that are only too
happy to wail on you with whatever they have to hand.
Borderland’s “addition” to the FPSRPG
scene is its “Shoot and Loot” system. RPG players will be familiar with this
system as it’s what any RPG player does after entering a town. You kill all the
people you can kill and the search the place and take all their stuff; brings
back great memories of smashing all those pots in Ocarina of Time, so basically
they just gave it a fancy name. You can pick up weapons left by the dead
bandits, most probably after you shot them in the face, and some people just
give you ammo and grenades if you talk them enough, and then there’s the
chests. These can be found in various place around Pandora but most commonly
located somewhere near a boss in their base camp, ready for you to explore and
collect your winnings after clearing out the peoples. All this killing and
thieving, while questing of course, means racking up the experience points (XP)
to fill you experience bar to level up. An RPG wouldn’t be complete without
inventory micromanagement, making sure which of the weapons and shields you
have picked up along your merry way are slightly better than what you have
equipped. So, Borderlands is constantly throwing up items for you to
laboriously sift through to make sure you’re shooting or healing efficiently
even when you’re over encumbered with useless, low level items that you’ve been
lumbering around just to find somewhere to sell.
Borderlands is designed to be played
in four player coop and, as an informative loading screen will tell you, “More
players=harder enemies=better loot”, so the difficulty does scale but if you
are playing solo, you still get a good experience without other players
stealing all the good weapons in addition to health and ammo. After completing
Borderlands, you might want to play with friends, and the game nicely offers
the ability to use the character you have invested in, so no one has to start
from zero thus creating a greater experience all round.
The game play is pretty standard, you
shoot at things until they don’t move, steal their wallet, go to another area,
repeat. Apart from that, the game world is split between two main hub towns and
you get quests from talking to non-playable characters (NPC’s) or consulting
the bounty board. Constantly running back and forth, shooting various bandits
in the face to get whatever thing whichever NPC asked you for but can’t be
bothered to retrieve themselves, can get tiring and repetitive, but the beauty
of and RPG is that little experience bar I mentioned before. Gaining any amount
of XP, steadily increasing quest after quest until, BING! Another level gained
and another chance to fiddle around with you character specific skill tree. To
start with you only have a couple that you’re pretty much forced to put your
skill points into but as you get further into the game, completing the many
side quests and leveling up more, you have access to better skills that
require more skill points to unlock. All four characters have three skill trees
each contributing to their abilities in different ways, ranging from duration
of abilities to damage buffs with certain guns or elements, so it comes down to
what takes your fancy. If you prefer to look your opponent in the eye through
your sniper scope, efficiently putting a bullet in their forehead from a town
over, then you can put points into Mordecai’s sniping tree to increase his
head shot bonus. If you’re afraid of confrontation, or low on health and would
rather send in Bloodwing, you can put your skill points into his rogue tree so
you regain health whenever Bloodwing hits your foes.
The story to Borderlands is thin with
it pretty much being a case of “Go there, kill him, return to town”. Most of
the story is explained to you through the opening cinematic told to us by our
friend Marcus, but it starts to shine when it comes to the character design,
backstory and writing. All the characters on Pandora are well rounded,
interesting and the emotion they convey, mostly verbal because video games
hasn’t yet master faces, does make you feel for them sometimes. I mention this
because of one specific NPC, Claptrap. This little boxy robot is essentially
your tour guide through this adventure and he comes fully equipped with an
annoying personality and grindy, synth voice ensuring to get on your tits at
some point. Personally, I enjoyed the little bastard, but I am the kind of guy
that thought Ja Ja Binks could have been worse and Ocarina of Time’s Navi was
absolutely delightful. I am also aware that the design of Claptrap was to annoy
and Gearbox achieve this with an almost scary amount of gusto.
To open this Vault, you’ll need a
key, I mean what vault doesn’t need a key right. Unfortunately, this key is
broken into pieces and scattered around Pandora. So, as your main quest, given
to you by a lady of questionable frame of mind, is to retrieve them. As you
discover new worlds, pillaging camps and doing the odd side quest, you will
come across characters of…well… character. These individuals range from
friendly NPCs you interact with during story missions to bosses you fight at
various points through the story. All of which are introduced with a dramatic
freeze frame, colour effect and quick zoom in on their face while the screen is
hogged by their name accompanied with a witty/punny one liner. Borderlands is
fairly linear and has a bad habit of making you run through the same areas you
have already explored quest after quest, but the colourful characters and
imaginative writing really pull their weight. Most quests have you meeting a
new character or delving deeper into a character you have already met, which kept
my interest if nothing else. From having a conversation with Claptrap about the
bandits using him and his robot friends for target practice, to blind TK Baha
about surviving on Pandora, to crazy Doctor Zed with his lack of medical
license and dubious methods, Borderlands is littered with characters that I
found engaging and funny.
At the end of the day, Borderlands is
a good FPSRPG with some very good writing. The world is expansive and you can
spend a long time running through the camps and finding the caves, preferably
on foot because the cars are a bit crap. I found myself playing for hours on
end without realising and the downloadable content (DLC) adds so much more to
discover. If you’re into the standard FPS and maybe feel like reaching a little
out of your comfort zone, I would highly recommend Borderlands.
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