Bulletstorm
So apart from
possibly being the worst type of weather, Bulletstorm is an FPS brought to us
by People Can Fly (makers of Painkiller) and Epic (the Gears of War guys). You
would think the run gun fun of Painkiller and the gritty realism of Gears of
war would make a good mix, and for the most part, that’s correct. You have an
array of varied weapons, ranging from the obligatory assault rifle to what I
like to call the bouncing ball of justice. This weapon fires a bouncing betty-esc
ball which is content to bounce up and down two feet in front of you waiting
for you to run up and kick it into onrushing enemies. Sounds good in theory but
connecting with it is a matter left to the baby Jesus and his legs are tiny, he can’t kick shit. I’ll take this time to reaffirm to anyone that, as you can
imagine; having to fire a gun, watch the bullet, kick the bullet in the right
direction and hope it hits what you were looking at before what you were
looking at has realised what a berk you’re making of yourself and has fucked
off, is quite flow breaking in an FPS no matter how satisfying it is when you
blow up onlooking mutants. Your mighty boot is useful for something when being combined
with your Energy Leash. Using this, you can pull enemies towards you and give
them a swift punt and then pair that with a shotgun to send various bits of bad
guys flying in various directions. All in all, Bulletstorm offers some
cathartic weapons, some with satisfying feels and uses like the Flail gun, that
sends two linked grenades that wrap around foes before detonating. The main
issue come with the secondary fire on your guns. Although giving you a more
powerful, alternative shot, having to press the shoulder button to activate the
secondary fire and then the trigger to fire it gives you one more thing to think
about in the heat of battle. This could have been circumvented by just using
the shoulder button to deploy the secondary fire, because no one holds a
controller with one finger on each shoulder and trigger button.
So, that’s the Painkiller influence now what
about the Gears of war influence?
Well most of that lies
in the characters and settings. The main character looks like the love child of
Marcus Fenix and Monkey from Enslaved; a big, grizzled, overly manly man with
the stature of an upright car and the hair and sideburns that could star in
their own Pantene advert. In contrast to the gung-ho muscle head main
protagonist, he has a level headed, logical second in command. Sounds out of
place in a game like this although, most of this could do with the fact that he
becomes part robot, so if the revolutionary space army doesn’t work out for
him, he would kick arse on Robot wars. Both make haste on their journey through
lovely, picture-esc sky boxes filled with vivid foliage and glistening glass
from the crumbling ruins that lay all around you from the once upright
city-scape, and if you haven’t noticed by now, I’m trying to avoid talking about
the story.
It’s not bad, it just
doesn’t stand out from the other modern FPS stories. You’re a space marine who
has learned of the dark truth behind the man running your squad and now you vow
to destroy him for what he has done. Forgetting that the army doesn’t look
fondly on killing a commanding officer, but fuck that let’s shoot his ship down
and hunt the bastard! Our heroes find their man, General Sarrano, and he makes
them realise that maybe this is bigger than they thought! Grayson (that’s Chevy
Mcsideburns name by the way) is a fickle man and absorbs information as gospel
the instant it leaves a character’s mouth, Sarrano abusing this fact in
particular. Ishi (that’s Robo-Joe) plays straight man to Gray’s flippant antics,
disapproving of Grayson’s thirst for revenge, all the while losing his mind to
the machine man! The last member to round off the cast is Trishka. True to
female character models in gritty war shooters, she’s so much better in every
way to the guys for no other reason than to avoid having a kidnapped princess
story on our hands. So, naturally she saves your stupid arse on several
occasions, when in reality, you would probably be able to pull yourself onto a
ledge when you look like a man that benches the entire gym. After finding
Sarrano, and therefore being in a prime position to shoot him in the face, Gray
changes his mind. I guess he’s more of a chase guy than an end result man,
instead choosing to blindly follow the genocidal prick that ultimately brought
him to this planet. At this point I think its apt to talk more about Gears of war
because if you’ve played the first Gears then you’ve played Bulletstorm and had
more fun. The story culminates in a similar way but seems to lose all the nice
side elements and, looking back, I don’t remember there being any roadblocks
besides chest high walls and debris that Gray relishes in getting stuck on. Bulletstorm
isn’t a long game, at least it didn’t feel like it, but after the 30th
smashed and burning room with overgrowing trees all over the place it does
start to all mesh together.
The main drive for
this is Gray’s guilt for all the people he’s killed, which he hammers home in
every cut-scene, just in case the game puts you into a bored trance and you
forget what you’re doing here I guess. But once he finds out about Sarrano’s
sorted past, Gray embarks on a redemption quest to kill him with gusto because
that’s how he thinks forgiveness works. It’s like the Dom’s wife thing that
drives Gears one just without all the other characters having an equally depressing
backstory to balance it out, and with less Dom’s wife, probably because Gray
shot her too. The character’s delivery is played to an odd contrast when you
think about it though. Leaping from Gray’s incessant whining about all the
lives that he couldn’t save from his own destructive nature, to Sarrano’s
constant swearing, sarcasm and casual racism. All the while running through a
city on the verge of cataclysm, putting bullets in anything that moves. Bulletstorm
wants to have its sweary, bullet-ridden cake and eat it, and it starts to come
across a bit over the top.
Final Thought: It’s
fun. A nice way to kill a few hours at a time with a decent satisfaction level
in relation to the weapons. Harking back to the weapons of the doom and quake
era, as intentional and obvious as the homage is, it works. But if you can wait
a little longer and save your money or swallow your sadness and trade in some
of you more played games, I would suggest Gears of War.
I’m sure you’ll have fun
with Bulletstorm, or Gears of War, gunning down legions of mutants, but keep
checking back to Game Changers for more game news and more.
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