Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, 2 December 2016

Trials Fusion

Trials Fusion


 Motorbikes and frustrating physics, sound interesting?

Trials Fusion is the third installment of Redlynx's Trails games. Games based around accelerating, braking and leaning backwards and forward on your motorbike to complete tracks. No turning, the camera does all the corners for you and you just worry about the next oncoming jump or obstacle. This is probably going to be more about the franchise rather than just one game, as they all employ similar game play, but its still cool to hit a sweet ramp and do five front flips in the air.

So as I said, Trials is a motorbike game. Not your everyday motorbike game though, instead of riding in a circle, Trials takes a sudo side scrolling-third person view, using hybrid-3D graphics running on a 2D axis. Whenever you hit a turn, the camera pans around to reveal more track leaving you to worry about Trials other feature, the physics engine. Not that other motorbike games don't have physics, but Trials uses the rider's as well, meaning you can shift back and forth to generate slight momentum. Mainly being used for bunny hops across various incarnations of platform, but also being employed to keep your bike on two wheels as you ascend a particularly steep hill. Using two analog sticks an two triggers makes Trials simple to learn but hard to master. There is one last button though, a button that will make you curse your twitchy, Call of Duty (COD) style reflexes. While riding through tracks you come across checkpoints that you respawn at when you crash, the B button will also cause you to respawn at your time of choosing. This results in controller destroying game play when you accidentally hit the respawn button just as you finally land a jump after the thirtieth try. Saying that, Trials is very good at being addictive; one moment you're playing through the story and getting the lean before the jump down, then four hours later you find yourself laboriously going back through all previously played tracks to gold medal them all. It hits that completionist part of me I think, mixed with the stubbornness not to try another level until this one is beaten, and then it puts you into a trance. Once you've played a track ten or so times, you start to memorize the jumps and how to land to get maximum speed on the next jump. It all starts to get very methodical, but that's satisfying. Clearly marking out your plan of action and having it executed perfectly, step by step, is a feeling that's hard to beat, and this game offers it in spades. Provided you haven't thrown your controller out the window or through the TV in frustration of previous attempts of course.

Trials Fusion has added a couple of things to the Trials formular, firstly a couple of disembodied voices; SynDi and George, to tag-along on your motoring journey and sometimes teach you some new things. One of those things being tricks. You use the right analog stick while in the air to control your rider, moving it in certain ways to perform different tricks. These aren't just for show either. There are events where you need to rack up a certain amount of points to gain a medal. Most of the time they are being used in normal races if just to liven up the previous games "tricks" consisting of front flips and back flips.

As much replay-ability that Trials has, this game comes into its own when played with friends. Get three mates, some pizza and some beers and let the fun and shouting begin. 
Everybody sees the race from a side-on view but riders change position for each race. So, someone might be right at the from with a clear vision in one race, then shoves to the back of the screen the next. The fun here is trying to remember what colours your rider was as the games gives your three very quick seconds before hedging your bets and just holding accelerate. I have spend the first couple of jumps in a race, every now and again, thinking I'm controlling another rider while mine is flipping and crashing two lanes over. The other good part of multiplayer is turning "No bail" off. Doing this means that you get the effects of another button usually shut off in story mode, the Y button. Pressing Y causes your rider to launch themselves from their bikes in whichever way they may be facing. Usually this would count as a bail and you would respawn. In this case however, it can be abused towards the end of the race by catapulting your rider towards the finish line, the best part being if they cross it, it counts. Many a friend have been rendered furious as they witness my ragdollised pilots flying gaily through the air, sailing past them and taking first with no right at all.

Trials is a lot of fun and very good to play in short bursts, lest the anger get the better of you, or with friends. All three are solid games and can give you hours of fun and a thought out, patient style of play to go with the result. And don't to Bail.

Keep checking back to Game Changers for more updates.

Thursday, 24 November 2016

Nintendo Switch Update

Nintendo Switch Update


Recently, there has been a slight leak if you will about the Nintendo Switch's price point.
GameSeek put up the upcoming console on their website for pre-order at £198.50 (probably to be rounded up to £200), also stating that the prices are guaranteed so if you pre-order and the price increases, you don't pay anymore than the pre-order price. However, if the price decreases you will still have to pay the pre-order price, but I think it's safe to say that it wont be decreasing based on every console that has come before it.

As odd as this looks, and with no comment from Nintendo, it only seemed right when GameSeek revealed that every customer that has pre-ordered the switch has been refunded.  

I think someone jumped the gun here, maybe due to over excitement or maybe due to marketing "slipping up" and subtly dropping a price on us, my monies on the second one.

Keep checking back to Game Changers for more updates on the Nintendo Switch as they happen and more gaming news.

Tuesday, 15 November 2016

Bulletstorm

Bulletstorm


So apart from possibly being the worst type of weather, Bulletstorm is an FPS brought to us by People Can Fly (makers of Painkiller) and Epic (the Gears of War guys). You would think the run gun fun of Painkiller and the gritty realism of Gears of war would make a good mix, and for the most part, that’s correct. You have an array of varied weapons, ranging from the obligatory assault rifle to what I like to call the bouncing ball of justice. This weapon fires a bouncing betty-esc ball which is content to bounce up and down two feet in front of you waiting for you to run up and kick it into onrushing enemies. Sounds good in theory but connecting with it is a matter left to the baby Jesus and his legs are tiny, he can’t kick shit. I’ll take this time to reaffirm to anyone that, as you can imagine; having to fire a gun, watch the bullet, kick the bullet in the right direction and hope it hits what you were looking at before what you were looking at has realised what a berk you’re making of yourself and has fucked off, is quite flow breaking in an FPS no matter how satisfying it is when you blow up onlooking mutants. Your mighty boot is useful for something when being combined with your Energy Leash. Using this, you can pull enemies towards you and give them a swift punt and then pair that with a shotgun to send various bits of bad guys flying in various directions. All in all, Bulletstorm offers some cathartic weapons, some with satisfying feels and uses like the Flail gun, that sends two linked grenades that wrap around foes before detonating. The main issue come with the secondary fire on your guns. Although giving you a more powerful, alternative shot, having to press the shoulder button to activate the secondary fire and then the trigger to fire it gives you one more thing to think about in the heat of battle. This could have been circumvented by just using the shoulder button to deploy the secondary fire, because no one holds a controller with one finger on each shoulder and trigger button. 

 So, that’s the Painkiller influence now what about the Gears of war influence? 

Well most of that lies in the characters and settings. The main character looks like the love child of Marcus Fenix and Monkey from Enslaved; a big, grizzled, overly manly man with the stature of an upright car and the hair and sideburns that could star in their own Pantene advert. In contrast to the gung-ho muscle head main protagonist, he has a level headed, logical second in command. Sounds out of place in a game like this although, most of this could do with the fact that he becomes part robot, so if the revolutionary space army doesn’t work out for him, he would kick arse on Robot wars. Both make haste on their journey through lovely, picture-esc sky boxes filled with vivid foliage and glistening glass from the crumbling ruins that lay all around you from the once upright city-scape, and if you haven’t noticed by now, I’m trying to avoid talking about the story.

It’s not bad, it just doesn’t stand out from the other modern FPS stories. You’re a space marine who has learned of the dark truth behind the man running your squad and now you vow to destroy him for what he has done. Forgetting that the army doesn’t look fondly on killing a commanding officer, but fuck that let’s shoot his ship down and hunt the bastard! Our heroes find their man, General Sarrano, and he makes them realise that maybe this is bigger than they thought! Grayson (that’s Chevy Mcsideburns name by the way) is a fickle man and absorbs information as gospel the instant it leaves a character’s mouth, Sarrano abusing this fact in particular. Ishi (that’s Robo-Joe) plays straight man to Gray’s flippant antics, disapproving of Grayson’s thirst for revenge, all the while losing his mind to the machine man! The last member to round off the cast is Trishka. True to female character models in gritty war shooters, she’s so much better in every way to the guys for no other reason than to avoid having a kidnapped princess story on our hands. So, naturally she saves your stupid arse on several occasions, when in reality, you would probably be able to pull yourself onto a ledge when you look like a man that benches the entire gym. After finding Sarrano, and therefore being in a prime position to shoot him in the face, Gray changes his mind. I guess he’s more of a chase guy than an end result man, instead choosing to blindly follow the genocidal prick that ultimately brought him to this planet. At this point I think its apt to talk more about Gears of war because if you’ve played the first Gears then you’ve played Bulletstorm and had more fun. The story culminates in a similar way but seems to lose all the nice side elements and, looking back, I don’t remember there being any roadblocks besides chest high walls and debris that Gray relishes in getting stuck on. Bulletstorm isn’t a long game, at least it didn’t feel like it, but after the 30th smashed and burning room with overgrowing trees all over the place it does start to all mesh together. 

The main drive for this is Gray’s guilt for all the people he’s killed, which he hammers home in every cut-scene, just in case the game puts you into a bored trance and you forget what you’re doing here I guess. But once he finds out about Sarrano’s sorted past, Gray embarks on a redemption quest to kill him with gusto because that’s how he thinks forgiveness works. It’s like the Dom’s wife thing that drives Gears one just without all the other characters having an equally depressing backstory to balance it out, and with less Dom’s wife, probably because Gray shot her too. The character’s delivery is played to an odd contrast when you think about it though. Leaping from Gray’s incessant whining about all the lives that he couldn’t save from his own destructive nature, to Sarrano’s constant swearing, sarcasm and casual racism. All the while running through a city on the verge of cataclysm, putting bullets in anything that moves. Bulletstorm wants to have its sweary, bullet-ridden cake and eat it, and it starts to come across a bit over the top. 

Final Thought: It’s fun. A nice way to kill a few hours at a time with a decent satisfaction level in relation to the weapons. Harking back to the weapons of the doom and quake era, as intentional and obvious as the homage is, it works. But if you can wait a little longer and save your money or swallow your sadness and trade in some of you more played games, I would suggest Gears of War.

I’m sure you’ll have fun with Bulletstorm, or Gears of War, gunning down legions of mutants, but keep checking back to Game Changers for more game news and more.