Showing posts with label Video game. Show all posts
Showing posts with label Video game. Show all posts

Friday, 22 June 2018

E3 2018


The gigantic, great, gaming expo has graced us with its generous presence once again. Over the last week Los Angeles has been host to E3, the worlds premier video game reveal event and I think enough time has passed to digest what was dropped and take a look back over it all to see if it was all worth a million press conferences a day and a screwed up sleep pattern (if you live in the UK like I do), so without further ado let’s just jump right in!

Wednesday, 30 August 2017

Battlefield Hardline

 
The Battlefield series has always been a traditional war shooter at heart. Starting with Battlefield 1942 way back in 2002 it's pretty much gone full circle, with the "shooting guys" genre, going through historic war to present and futurist war, and gone back to its roots in historic war time albeit the first one this time in Battlefield One.
In the midst of all those games based around shooting people in different types of army there was Battlefield Hardline, a game in which you are the police and therefore on the morally "good" side for once rather than nobly fighting for your country and slaughtering everyone that isn't on your side in a vain attempt to make America great again or something.

You are Nick Mendoza; a cop in Miami that's just made detective and is tasked with cleaning up the streets by taking down a drug called Hot Shot. You're partnered with veteran detective Khai, a character that's perfectly set up to be developed in an interesting way or be the love interest but all of which is forgotten along the way and she's kinda just...there.

Starting with small time dealers and pushers, Nick and Khai drive through the streets of Miami arresting as many people they can. That's the new aspect in Hardline; you can shoot the bad man or you can arrest the bad man, ultimately adding an unnecessary button into the heated firefight. It does give you more points at the end of each mission and if you really want to have that feeling of moral justice without the guilt of taking a life then fair play, but the gun play is exactly the same as other Battlefield games so you could easily take your chances by taking out a guard with a shot, alerting the others, and bottle-necking any remaining enemies into a narrow corridor and piling them up.

With the main character being a straight edge do-gooder fighting for a righteous cause, it's safe to say that he achieves his goal and lives happily ever after right? Of course not!
After busting a drug warehouse Nick is promptly betrayed by his current partner, commanding officer and previous partner Stoddard, who may I say is one of the slimiest pricks to ever open his mouth. Tits go up, shit hits the fan and Nick finds himself doing time for not complying with his fellow detectives, stealing anything they could from the warehouse with a presidents face on it.

As spoilerish as that all may sound, it's a gritty cop drama in the guise of a video game so the double cross plot twist should have been apparent before you'd even purchased the game, and to Hardline's credit it keeps true to the story it wants to portray; Good cop turned rogue, wronged by the system they once believed in, seeks revenge because in their head it will make it all better almost like it never happened. The actors on the other hand didn't get the memo and don't seem to grasp the feelings of this gritty drama, delivering every line in a monotone drone except when they are shouting or angry at which point it sounds like they've stubbed their toe on the coffee table.

The facial recognition is to be commended to some degree I guess in the sense that they look like who they should look like, even if it does rub up on the line of the uncanny valley a tad, overall though some of the characters are engaging. Like Tyson for example, your drug dealer turned bank robbing pal, or Boomer, played by Eugene Byrd who you might recognise from a smattering of TV shows and movies including American Horror Story, 8 Mile and even the odd video game like Gears Of War 4. Both characters are funny and played well for the situations they find themselves in but I don't think it's a good thing when the main character is being out acted by someone who is only in half the game and starts it locked in the trunk of a car.

Throughout his adventure, Nick finds himself driving through the streets, swamps and deserts of Miami, all of which handle like absolute arse kinda like when you've had one too many and decide pushing your mate in a shopping trolley is a good idea. The many vehicles aren't the only thing that handles like arse though as running in this game is god awful. When you're running it's more like Nick is jumping from side to side rather than making any forward progress and jerks the camera around like it's on a bungee chord making it ridiculously hard to focus on anything.

All in all, I liked Battlefield Hardline, it's about ten hours long depending on difficulty chosen and does add an interesting bit of variety from the normal run and gun along a tightly predetermined script, instead running and, if you feel like it, arresting them before shooting them in the face albeit still pretty tightly "guiding" you the right way because if you go the wrong way you will fail the mission or die or both!

Towards the end Nick makes an almost off the cuff remark about how his mother died while he was in prison and when Khai offers her condolences Nick shuts down the conversation swiftly as if it isn't a talking point and ultimately that's what's Hardline feels like; it wasn't necessary, despite the moments of fun and challenge it provides, and kinda gets a bit lost in the Battlefield lore somewhat. Dice said "gritty cop game right here come and get it!" and when someone showed interest Dice promptly shrugged their shoulders and said "no idea what you're talking about"

If you're looking for another FPS to fill some time then pick up Hardline but don't except much innovation from a series that still prides itself on being a realistic shooter in 2017 completely obvious that everyone else has moved on with the times.

Keep checking back to Game Changers for more gaming news and updates.

Monday, 7 August 2017

Limbo

 

A dark, uncaring place, bigger than me or you where everything is trying to kill you in gruesome, malicious ways. It seems hard to live in Trumps America in times like these but enough about that, Limbo then.

You may remember Limbo as being one of the biggest games of 2010, being praised for its minimalist yet engrossing style, atmospheric world building and subtle challenge. The whole game is presented in a grey scale monochrome with ambient sounds to increase tension. Limbo is a physics puzzle-platformer wherein you move to the right, occasionally jumping or climbing onto ledges, and have to navigate various physics puzzles like see-saws, momentum jumps and gravity switching.

You play a nameless little boy that wakes up in a forest, no explanation or anything, you're just there. From that point you travel right through a forest much bigger than yourself avoiding bear traps, solving puzzles and avoiding giant spiders to make it to... that's not really explained. You see Limbo is a game that's definitely on the show don't tell side of things and therefore has no voice acting or dialogue at all, mainly because you never come across anyone to converse with. The few humans you do come across are either trying to kill you, running away from you or dead, all of this adding to the feeling of being a small fish in a big evil pond, but the story isn't what you should be focusing on.

The puzzles in Limbo are both very subtle and challenging, at first seeming very easy and upon attempting that veil swiftly gets removed to show a very well thought out sequence of events that will often result in you dying usually due to some unknown reason. The physics side of this puzzle-platformer has to dragging boxes to climb on to make it to the next ledge or weigh a button down to enable a temporary gravity switch. It does take a little while to unlearn video game physics and get your mind inline with how apparent chaos theory is when objects fall. But once you have, solving a puzzle where in you have to enable a gravity switch to lift two giant boxes off the floor, then magnetize one of them to the ceiling while the other remains on the ground as a platform gives you even more satisfaction than just avoiding enemies.

It's more about what everything represents than what it actually is, the hidden meanings of this bleak world you've found yourself in. That does make it subjective from player to player but anyway you cut it it about being a small, insignificant plaything in a vicious, unforgiving world and I know that not all gamers will enjoy that but it does make Limbo a great example of Games as Art and not just your simple run of the mill platformer.

It's a short game but don't be fooled by its length, it definitely feels substantial enough, if you can get it on sale you won't be unhappy with the price to gameplay ratio. My complaints come with the grey scale aspect sometimes making the foreground and background interchangeable leaving you cursing away as a misjudged jump plunges you into darkness and spikes. The end is a bit open ended but if you can get your head around the metaphor of the game as a whole then I'm sure you will be able to push past it's abruptness, making an ending up yourself.

Limbo does promote itself with replay-ability as an increase in difficulty doesn't become a test of attrition in this circumstance, knowing the puzzles will refine your run but not necessarily make it easier.

At the end of the day, Limbo is a great little game. It's a good size for what it gives you and it's simplicity in art style and story mixed with its complexity of gameplay will interest a lot of gamers. I recommend Limbo to all gamers because the controls are easy to learn and it provides a good example of intelligent, sometimes pretentious, games but staying easily digestible as it's left up to you.

Check out Limbo, you won't regret it. Until then though, keep checking back to Game Changers for more gaming news and updates.

Wednesday, 26 July 2017

Rocket League

 
By now you've all heard of Rocket League, the rocket powered juggernaut it is. For those of you that it may have slipped by, somehow, Rocket League is football with cars.
 
It's as simple as that, and you know what? It's fantastic!

I love FIFA and I'm ok with driving games so the mesh would make sense right? Except the controls you have; trigger to go, A to jump and B to boost, again as simple as they are, are very different to both of those types of games. Don't be put off by what it looks like, it plays like chaos theory in motion which is just what you want sometimes.

That's not to at there isn't some skill to it, it's just that the skill involved is mainly timing based and it's very easy to fling yourself halfway across the pitch in a minutely misjudged boost jump to catch a midair ball. You do regain boost from driving over little glowing pads on the pitch which is very useful for getting to a far away ball or demolishing an opposing, or sometimes friendly, car

There are a smattering of online game types including your normal "get the all in the goal" and Hoops, instead of get the ball in the goal, you get the ball in the hoop, turning it more into a basketball variant. There is also a game mode that replaces the all with a puck decreasing the "where will the ball drop and hope for the best" scenarios. All game modes can be played one on one ranging through to four on four which, using the scientific term, is a clusterfuck.
There is a Season game mode which runs you through a league with bots as your team mates, giving you a chance to hone your skills with appropriately leveled opponents.
Whichever game mode you choose though, it's always going to be blue vs orange.

All changes to the cars are purely cosmetic, toppers than sit on top of your car or antennas, so it doesn't feel unbalance due to special abilities obtained at certain levels. There is minor difference In the pitches, mainly the shape, which could change the direction the call ricochets back into play but they all function the same and vary in locations such as Utopia, a utopian environment obviously, Underwater, rocket cars flying about while a shark watches on, and wasteland, a dystopian backdrop to your RC mayhem.

It is pretty insubstantial but Rocket League is such an additive game and, with each match only lasting five minutes, it makes it so easy to lose track of time by doing the old "just one more" trick. I think most gamers would be drawn in by this snappy, intuitive game and will get a lot of game time out of it like I have and will continue to do. With game modes for all and easy to learn hard to master game-play, Rocket League is a slam dunk and great to pull out when you have friends around, what I'm saying is, go and buy it! Now, seriously.

Thanks for reading and I hope you enjoy this look into Rocket League, keep checking back to Game Changers for more gaming news and updates.

Tuesday, 11 July 2017

Kane and Lynch 2: Dog Days

 Today, a lesson in contrast.

Contrast, by definition is "a state of being strikingly different from something else in juxtaposition or close association."
What this means is that bad things need to exist to make the good things good. Without the bad how would we know what's good? Everything, and everyone for that matter, would be on a level playing field which, as good as that sounds means that nothing stands out from anything else.

This is true in the gaming world as well. Thanks to games like Kane and Lynch 2: Dog Days all other games must feel pretty happy with themselves, relieved at the fact that at least it wasn't them creating contrast by being so god damn aweful.

Well I guess I've given it away now but oh well I'm gonna keep going.
So for those of you that don't know, Kane and Lynch is a third person shooter for the Xbox 360, Playstation 3 and PC wherein you play the title characters as they make there way through Shanghai on a lovely holiday, soaking up the culture and sights and meeting new and interesting people. Sorry I think I pronounced that wrong, I meant shooting the culture and sights and shooting the interesting people.

Kane and Lynch are in Shanghai for an arms deal that isnt really explained well, only that its Kane's last job because he wants to get back to his daughter who you never see or really hear from in the little phonecall loading screens, so for all we know it could just be him making his excuses like a guy faking a phonecall when its clear that nothings appeared on his phone.

Shit goes down, the wrong person gets shot and all of a sudden the most powerful man in China is after them. Kane and Lynch set out to escape China with the help of a friend of theirs that cant wait to betray them and subsequently does, getting a nice bullet in the back for his troubles. Whilest trying to escape, Kane and Lynch have to fight their way through hordes of gang members, police and the Chinese army in the streets of Shanghai, all of them having nothing better to do than take down these two poorly equipped americans.

The big mechanic of Dog Days is cover based shooting, ya know like Gears Of War. However, Kane and Lynch has brought new innovations to the cover based shooting genre, namely being shit. When you're in cover you take about as much damage as when you're out of cover and the game gives an option to blindfire over whatever chesthigh crap you're "crouching" behind but you're hardly going to hit anything because it all looks the fucking same.

It's got this gritty realism thing going on where everything is grey and dark. Its supposed to have this film/found footage look, apparently, but the camera seems to be being held by some ethereal piss head because it wavers and flys around like noones business, enducing headaches and nausea for sure, and when you sprint all bets are off whether you will run to cover or right into the loving bullets of a Chinese official's gun. Every now and then the quality of the camera declines for a second and it all goes grainy which is exactly what you dont want in the midst of a firefight, especially when everything looks the same anyway and when its not the camera angle or quality thats screwing with you these weird vertical lense flare effects will. I know its supposed to be accurate to how video cameras were but its so distracting and can be to your detriment, while you're being blinded by a street light of in the distance beaming right into your eyes, every enemy in sight, and even some out of sight, are riddling you with bullets with their pinpoint accuracy.

The graphics are terrible. Like I said its supposed to be gritty and realistic but it just looks like vomit on a disc, everything looks the same, all the rooms have been rendered in the same way so all the furniture is an exact clone of furniture you had encoutered in the previous rooms. The sky texture is almost non existent and when you scope in to shoot people in the distance the camera isnt a great help there with everything in the distance still being blury and difficult to make out. The voice acting isnt much better, its passable but its just two men swearing at each other and then trying to act all human and like they care about shit in the cutscenes. Another lesson in contrast; make your characters reletable that way when missfortune befowls them I might give a damn rather than just skipping it to get back to let them uncaringly mow down more legions of the Chinese population.

That little snippit a couple of paragraphs in was the extent of the story that I remembered or cared about, it kinda loses focus from there on out. You start out trying to make an arms deal but along the way Kane and Lynch get captured and for some reason are taken, in a helicopter, to the big boss man that they are trying to get away from. Using the helicopter that they definitely shouldnt have been brought in, Kane and Lynch then start shooting into office towers, decimating the admin departments who for some reason keep Rocket Launchers under their desks or something, before crash landing on the roof. Now at this point I guess they think that they wont get a better opportunity than this, so they decide to kill the big boss dude on their way down and after and insultingly short game, full of overlong shoot outs and crappy story segments, you dont even get to shoot the guy, it just happens in a cutscene without even as much as a quick time event.

Kane and Lynch 2: Dog Days is probably one of the worst games I have ever played. Its about four hours long, its not challenging, parts of it made me ill so I wasnt able to play it all in one go, almost every aspect is insulting to the player and nothing works.

Finally, taking it back to my original point, the contrast between Kane and Lynch and say Gears Of War is pretty stark despite them being very functionally the same game. Both base their game around cover based shooting both are supposed to be on the gritty realism side of things. But I'll leave you with this little statistic; Kane and Lynch 2: Dog Days released in 2010 has, according to VGCharts as of May 2017, shipped 0.49 Million. Gears Of War, a game made four years previous accoring to the same site as of May 2017 has shipped 6.09.  Thats over twelve times as much and it shows.

Thats been my look at Kane and Lynch 2: Dog Days, I hope you had more fun reading it than I had playing it.
Keep checking back to Game Changers for more gaming news and updates.

Tuesday, 4 July 2017

Heavy Weapon

 

If you're looking for an easy to learn, hard to master, addictive and greatly rewarding game, look not further than Heavy Weapon.

Heavy Weapon is an arcade style action game available on Windows, Mac OS, Xbox 360 and Playstation Network developed by PopCap Games, a company more notably responsible for such 2D hits as Bejeweled, Peggle and Plants Vs Zombies, so this may be a wee bit of a tone shift with guns and all, but at least it keeps with the on going 2D theme.

PopCap Games is a weird company. They are incredibly wealthy, I mean they were acquired by EA for god's sake, yet they make very cutesy, friendly and colourful games that feel more at home on a phone app store. It's a great business model as all these 2D games are a lot easier, and cheaper, to produce and animate and im not complaining either as I love a lot of PopCap games. However, it must make other game developers feel a bit sad to think that they can spend years producing a fully rendered masterpiece with intricate set pieces and in depth game play only to be vastly outdone by a bunch of colourful lights, cathartic music and special effects, but anyway.

In Heavy Weapon you play an Atomic Tank, working for... no one in particular by the looks of it, that's been dispatched to fight the forces of Red Star, a group that is in no way a thinly veiled disguise for the Russian forces, honest, and it isn't really explained why they are invading either. An intro cinematic does clue us in with a couple of still images that they definitely are invading, so at least something has been confirmed, but on the whole Heavy Weapon isn't good at explaining, or having a story, but really who cares about the story when the game play is what you're here for.

Heavy Weapon is a horizontal bullet-hell shooter, very big on reactions as pattern recognition is pointless in this game, and very typical of bullet-hell shooter game play; enemies flock in from every angle onto the screen and attempt to kill you. Your job is to use your machine gun, and other added weapons, to stop yourself from dying.
With a 180 degree view, your machine gun is able to deal with enemies descending from on high or coming from left and right, but the real good stuff is when you unlock and upgrade weapons.
Now obviously the farther you progress, the more enemies you will face so naturally you're going to need weapons situated for such an occasion. The weapons you can acquire, or upgrade, range from a more powerful version of the starting gun to homing missiles. All of the weapons feel necessary in successfully completing the later levels just for the sheer amount of enemies that will be occupying most of the screen at any one time. Speaking of enemies, there are a plethora of them that the game will throw at you, ranging from the standard planes that shoot at you as they fly across the top of the screen, to dive bombing jets and B52 bombers that can drop their own atomic bombs that will wipe you out if they hit the floor, and it also has ground enemies like other tanks or jeeps

The things occupying the rest of the screen will be all the projectiles coming for your gormless, side-scrolling arse, for which you're probably gonna need a shield. Enter the white blimps. These blimps seem to be your only allies in this war on the poorly explained Red Star, although they probably wont be after the amount you're going to accidentally shoot them throughout the game, drop shield boosters and other perks such as faster fire rate, spread shot or even atomic bombs, for you to pick up. Another staple in the bullet-hell genre, the shield gives you the ability to take a couple of extra hits before exploding into tiny little pieces, the spread shot is very useful as it gives you the chance to be able to take out multiple enemies at once, and maybe the most effective, the atomic bomb will clear the screen of all those pesky enemies wishing you harm and even take out a couple coming into frame at the time of detonation.

As you progress through Heavy Weapon, occasionally the enemies will drop pieces of a mega weapon. Picking up four of these before they touch the ground will result in a steady laser beam for a few seconds that essentially one-shots any opposition, giving you a little bit of time to regain focus and start dodging the fresh barrage of bullets ready to turn your tank into Swiss cheese. 

Now of course there are bosses, ranging from a slow moving helicopter firing missiles at you, to a train car with a massive wrecking ball attached flailing it around, to a big hovering dome with a myriad of attacks and forms making all kinds of hard work for you. All the bosses are decently designed, a lot of the fall in the category of "dodge attack, shoot, repeat" but there are a few that require you to achieve certain things before attacking.
 
Heavy Weapon will give you a good 3/4 hours of game play, depending on general poor movement decisions, and has a fair bit of replayability as its more of a test of attrition than learning patterns. But sometimes that's exactly what you're after and Heavy Weapon is great at testing patience, positioning, concentration and timing. As I said, there isn't much of a story but that's not the point, Heavy Weapon is just good, fast, clusterfuck fun.

I hope you enjoyed taking a look at Heavy Weapon, keep checking back to Game Changers for more gaming news and updates.

Tuesday, 27 June 2017

Killer Is Dead

Have you ever looked up at the moon and wondered, how much would it cost to build a big arse castle up there? Or maybe, is that were Unicorns come from? Or more likely, why the hell am I looking at that thing when I could be playing Killer Is Dead!
Don't worry, no one has ever thought that.

Killer Is Dead is a single player, hack and slasher brought to us from the weird and wonderful mind of Suda 51, probably one of the strangest men in the video game world, sorry Hideo Kojima and John Romero, pipped at the post.

Killer Is Dead is a hub based game that has the player character, Mondo Zapper, travel to the moon and back, literally, performing executions of bad people. All of this comes from his boss, Bryan who is head of the very unimaginatively named "Bryan Execution Firm". Bryan is half cyborg and despite that being a great trait to have, hardly ever gets off his robo-butt, but I guess he did give Mondo a funky cybernetic arm so sending him out on all this missions is probably some sort of payment for it. Mondo is accompanied by Mika, one of the worst "side characters" I have ever seen. She does literally nothing, until you die, and even then its a button tapping mini game to bring you back to life as she sits on Mondo's chest. A bit weird. Even weirder when you find out that her and Mondo live together for no other reason than he saved her once and she couldn't be bothered to go home. No not really, it's something about the way she cooks her eggs, and no that's not a euphemism.

Mondo and Mika set out on many adventures to make the world a better place, or maybe its just to serve his lust for damage and killing, who knows. On these adventures, Mondo comes across legions of enemies called "Wires" that he has to hack and slash his way through, making his way to whatever target his execution firm has thrown at him, despite being the newbie in their team and for all they know could just be some berk in a suit that got his hands on a katana.
Despite there being a fair bit of writing, Killer Is Dead is quite bad at explaining what is going on, I played the whole thing and I'm still not quite sure what happened so if you're reading this and think that I'm having a stroke or something while I write it, I assure you this is what I remember of the game. Throughout his executioners journey, Mondo keeps coming across the name David, but thinks nothing of it until a woman comes to the firm asking for a man named David to be executed for becoming corrupt, overthrowing the moon ruler to take their place and just generally being a dick. Ultimately, Mondo has to confront David on the moon and finds himself uncovering memories of a life gone past, one that seems alien and removed from him.

Now even with Killer Is Dead being a weird game and hard to follow, I'm sure most of you reading this can see the massive plot twist from a mile away, but I'm not going to spoil is for those who don't, I would just recommend you play the game and see how much you can take in before your head explodes, probably in protest but more likely in confusion.

As a change of pace, there are side mission/mini game type things called Gigolo Mode. In Gigolo Mode, Mondo and one of his dates sit in various locations, a bar, a garden, etc and proceed to have a chat. Sounds innocent right, in lieu of the name anyway, but hold your horses as in Gigolo Mode you are tasked with entrancing the women that sit before Mondo. You do this by giving them present after present, ranging from a stick of gum to flowers to jewellery and when the girls look break eye contact with Mondo staring right down their cleavage. Do this enough without being caught and they will give you a present, bow chicka bow wow, not like that though, they give you drills and stuff, still weird though.

Ultimately, Killer Is Dead is a fine game if you want to waste 7 or 8 hours. The writing is a bit off, but I put that down to it being a Japanese game originally. The plot is ridiculous and very hard to follow and none of the characters are likable in any way, they're all just weird and quirky for the sake of being quirky, which I guess I cant really complain about because that's Suda 51's wheelhouse and this isn't exactly his first game.

If you like your hack and slashers like God Of War or Devil May Cry then this might be a bit toothless in comparison but it still has its highlights, like the dream sequences or the colourful, pop culture "inspired" characters, like Alice in the first chapter that lives in a house of constantly changing colourful rooms, some big some small but all of it odd and intriguing, as if it were some sort of wonderland house. If its on sale, or someone throws it at you in disgust, I would say pick it up and play it, but really you're not missing anything by letting Killer Is Dead scoot on by without a second glance.

I hope you've enjoyed my look at Killer Is Dead, I'm sure I'll dive into Suda 51's weird universe once again with one of his many nonsensical games soon, but until then keep checking back to Game Changers for more gaming news and updates.

Thursday, 15 June 2017

Announcements!

Its been a fairly big couple of weeks for video games and technology (E3 has been running all this week, June 13th - 15th) and in the Magic The Gathering world with a whole week of announcements.

Well start with MTG. On Monday, Mark Rosewater kicked off  announcement week and put out an article called Metamorphosis 2.0, where he outlined the new set release structure coming into effect in 2018. He also talked about a few other things that Wizards Of The Coast will be reworking in the near future, so lets dive straight in.


Blocks are no long blocks:

Magic went through a Block shift a couple of years ago, changing from a three set per block paradigm to a two set per block paradigm. It's changing again, this time, essentially, to a one set per block paradigm, or more accurately speaking, no blocks at all. Starting with "Soup", which Maro assured us will be getting a real name soon, Fall, Winter and Spring release sets will become stand alone large sets and be drafted alone. The reason for this is to allow more space to travel to more, different worlds, which isn't to say that you wont ever see the same world in succession. Sometimes visiting new worlds in the Multiverse is interesting and fun, like Kaladesh or Ravnica, and sometimes it can be, for lack of a better term, boring, like Theros. The plan is to spend as much time as needed on each world to tell the necessary story, so some worlds might only be shown in one set and some might span over multiple sets. When it comes to the mechanics of the sets, some may overlap a little but mainly to keep the feel of that world, other mechanics will be unique to give that set its own independent feel.

CORE SETS!:

Core sets, that loved creature of old, are making a return. The Core set will make up the fourth set of the year, fitting in in the summer, and is being redesigned to better accommodate newer players and make the transition from supplementary products like The Deckbuilders Toolkit or Planeswalker Decks much smoother. They will be half new cards and half reprints, like the modern Core sets before, pushing more towards resonance, an understanding and recognition of fantasy from pop culture, so that it's appealing to people outside of the mainstream MTG communities while still being exciting, and above all useful to veteran players.

Too much Gatewatch:

The Gatewatch, consisting of Jace, Gideon, Nissa, Chandra and Liliana, have been the main protagonists of the Magic story throughout the recent sets. Obviously the Planeswalkers are usually a big talking point in any set, but as time has gone on, seeing a Gideon in almost every set for the past year has started taking its toll. The plan is to pull back on how often the Gatewatch make an appearance, what that means is that from Hour Of Devastation there will be less Gatewatch Planeswalker cards per set/block, maybe in some cases none, but they are still the protagonists of the main Magic story line.

Masterpieces Revamp:

The Masterpiece series has been with us since Battle For Zendikar, with the Expeditions, and have appeared in every set since. Turns out that if you offer the chance to find foil, alternate art, alternate border cards in every set, it kinda loses something along the way. Zendikar had Expeditions, which made a lot of sense as the big mechanic and the overall theme both focused on Lands, so having the opportunity to get a foil, alt art Dual Land made sense. Kaladesh had Inventions which again, in an Artifact themed block, made a lot of sense. It starts to fall down when we get to the Amonkhet Invocations, which were missing something. The flavour theme, The Gods, wasn't as focused as Zendikar's Lands or Kaladesh's Artifacts and thus felt a bit random in a card choice perspective. As this is the case, the Masterpiece series won't be seen as much, they will still make an appearance in Hour of Devastation but starting with Ixalan block, they will be taking a back seat which is not to say they wont be seen again, but will be selected for sets that can offer a robust theme to center around.

R&D&P&D:

Magic R&D (Research and Development) recently decided to form a new group, Play Design. As a group, Play Design will focus a lot more on the environment and state of play. This group will be concentrating on how to make tournament play much healthier and creating an environment where, hopefully, things like less Standard banning occur. Speaking of which...

Marvel at the power:

Today, Aaron Forsyth pulled the trigger on the Banned and Restricted announcement. Everyone knew it was coming and everyone had speculations on what, if anything, would get banned. Turned out the majority were right and as of June 19th Aetherworks Marvel will no longer be Standard playable. AF went on to explain their decision, saying that AetherWorks Marvel decks, that have been the largest part of the Standard Metagame since the release of Amonkhet, aren't fundamentally broken decks in a traditional sense, though having access to a turn four Ulamog, The Ceaseless Hunger is virtually game over and having games end that quick just isn't fun. Magic is about back and forth and a battle of wits and when you have games that end just because, it can start turning people off playing competitively. He goes on to talk about how this doesn't destroy the Temur archetype and hopefully Marvel players will be able to transition easily to a more midrange version of the deck by taking out the combo pieces that were kind of forced into the build to begin with. Nobody likes to see anything get banned, especially Wizards Of The Coast, and with so many cards being banned over the last year it is looking a bit odd from a play testing perspective. But have faith, this isn't the best situation to be in but its much better and healthier than having a Standard format that gets solved right from the start and having to deal with that for another year, it pretty much turns into coin flip magic, especially when you see that Marvel mirrors tend to be 50-50 match-ups most of the time. I believe that this is the right move for WotC to make and, with the addition of the Play Design team, I see things like this being averted in the future.


 Onto the E3 announcements. Bare in mind that E3 started on the 10th of June with talks and presentations, but officially opened on the 13th, so there may still be some exciting stuff to come out of Los Angeles.


Sony is a good starting place I think. The one thing known of Sony going into this years E3 is that they didn't really have any new tech to push, VR aside. What they did have were quite a few games to show off:

God Of War is making a comeback with a reboot sequel thing, only this time its Norse gods instead of Greek gods. Obviously at this point the Greek thing has been run into the ground from God Of War's perspective, though moving the Norse mythology might sound cool in theory, seeing as Norse gods are so weird and wonderful and that may lead to some great screenshots, game-play and writing, but I fear that ultimately, it will just be a re-skin as a lot of the gods in both mythologies overlap considerably. Kratos isn't walking this familiar, god slaying path alone this time either as once again, his son is along for the ride as NPC support and what looks like playable character, but probably only for certain sections. As everything does nowadays, God Of War looks incredible and to be fair, the premise is interesting, but with a vague 2018 release, we're going to be waiting a little while for it.

Spider man has reared his head again in what looks like a brilliant game-play trailer full with quick time events, wall running, web slinging and of course, quipy one liners. With what was  seen in the game-play trailer though, this Spider man looks like another Arkham Asylum, which isn't bad as Arkham Asylum was a fantastic game, but when you're sneaking around on top of the girders, picking off  unaware guards, it does start to feel very Arkham Asylum-y. The web slinging aspect does look pretty cool though. I can only hope this is the game that gets Marvel into the gaming circle like Arkham Asylum did for DC.

Another Call Of Duty game has come to be. You know what Battlefield did when they went back to World War 1? Well I guess Call Of Duty thought it was their turn to go back to basic with the franchise and took a shot at World War 2. I wonder if anyone has told them that they already did World War 2, but I guess don't fix what ain't broke huh? Other than that there isn't much to say, its a Call Of Duty game, guns go bang, mans go dead, lather, rinse, repeat.

Monster Hunter was a game from way back that started life on the PlayStation 2. It's massive in Japan, and has had many iterations including an Anime and book, and has a big cult following in the west. The game lets you role play as a hunter living, surviving and of course hunting in a fantasy world. It wouldn't be an RPG without resource management and trivial quests and don't worry, its got you covered on that front. The appeal of the Monster hunter games, and which is very much the focus of the Monster Hunter World trailer, is that everything is that everything is pretty keen on eating your small insignificant arse. It does a great job of showing just how threatening these monsters can be; from the smaller, more wily and nimble lizard looking things, to a giant firebreathing, tree-jumping dinosaur raptor thing. On top of making sure you don't become dinner, you spend most of your free time foraging or in a village, maintaining your equipment and looking for quests. Monster Hunter World looks very pretty and, as I said, does a great job of making things not only look, but feel big, almost...colossal in a way.

That was stretched but oh well, Shadow Of The Colossus is back! One of my favourite games of all time and in my opinion one of the best "open world" games ever, if you can call it that, there wasn't much to do in the world though. Nothing much has been said or seen about SotC but I'm sure it wont disappoint. From the view of the trailer not much has changed really, graphical upgrade, smoother movement which is all good and well, hopefully the game-play is still the shining gem that it once was.

Uncharted is just the franchise that keeps on giving. Starting back in 2007 it seemed silly to think a Tomb Raider knock off could produce so much content but, even though much of it was incredibly repetitive and some unnecessary or even non-canon, it has. This time around it seems like Nathan Drake has gotten lazy and decided to take a holiday, lesser in comparison to all those other holidays he's been on in which his carry-on home usually contained some sort of priceless artifact. This time around Chloe Frazer (from Uncharted 2) and Nadine Ross (from Uncharted 4) are the protagonists of The Lost Legacy, taking place in a region of war torn India in pursuit of the Tusk of Ganesha. I'm sure it will be an amazing looking game but vary little from the mechanics of all the other Uncharted games.

Horizon is getting DLC in the form of The Frozen Wilds which looks like a mech-ice age, pretty sweet. Not having played much Horizon Zero Dawn I'm not going to get into what could and couldn't be mechanics wise, but I will say that an environment like that could produce some great screen shots.

Onto the new IP's from Sony now:

I was intrigued by a cutesy, new VR adventure game called Moss. You follow a tiny little mouse traversing, almost Zelda like, through a wonderfully designed fantasy world, encountering dangers along the way to discover...well the trailer didn't really get that far but from what I could gather from reading more into Moss, you're trying to solve the mystery of an ancient magical stone. Another Zelda comparison I found is that Quill, or mousey protagonist, is aided along the way by a Navi-esc floating blue ball which is the player character, kind of, able to move platforms and hit switches for our mouse friend to progress. It seems that Moss will be more puzzle solving than action which is fine by me and I will definitely be keeping an eye on this game as it is set to release soon in holiday 2017.

Detroit: Become Human looked very promising, but the problem with these games, by which I mean David Cage games: Heavy Rain, Beyond: Two Souls and probably most notably Fahrenheit/Indigo Prophecy, is that they all promise diverting paths and "different actions mean different outcomes" yet mostly follow a fairly linear path no matter what you choose. Yes there are some exceptions to this but it is difficult to make a game with different pathways and not have them overlap a little, even if it is just to make the developers workload lighter. Detroit: Become Human is an action-adventure set in a futuristic society where androids have become commercially available to the public, kinda like I-Robot. But some gain sentience and proceed to learn more about their world, others decide to take revenge on that makers and revolt. The game centers around several characters, all androids themselves, as the story branches out to reveal the intricacies of this future for both better or worse. It looks good, with the studios almost trademark realistic facial capturing, and hopefully will do well on release.

Lastly, probably the game that made the biggest splash at the Sony event, Day's Gone. This zombie-survival game looks fantastic, in the trailer we see one character tactfully use the environment, in this case a horde of ravenous zombies, to take out the guards in an outpost to save an ally. It looks like an open world game but does look like it plays fairly linearly, so the aesthetic may be the downfall. I would rather have my games play well than look nice, obviously scenery is great but there have been some games in the past that have fallen into the trap of looking very nice but playing like stock, overused, cliche crap. Hopefully Day's gone wont fall into this hole and the game-play looks refined and familiar, even if the premise of zombie apocalypse isn't.



PC games had a good showing this year with
Ooblets: Think Pokemon by way of Farmville smothered in cute, and I mean absolutely dripping in it. You manage your farm, train your  little malformed creatures, go off into the world to explore and grow your Ooblet army.

Total Warhammer 2: An RTS game set in a fantasy universe now offers new races and a much more detailed story driven campaign in it's second installment.

Tunic: In this isometric hack'n'slasher you play a fox on his journey through very cute environments. Honestly, I think that's all you need to say, I will for sure play this and I'm sure many of you out there will as well. There is just something about Tunic that endears me to it and it feels familiar at the same time.

BattleTech: The team behind BattleTech have also worked on MechCommander and MechAssault, so something tells me we're in good hands with these guys. They've turned their eyes to the classic Table-Top game and designed a turn based strategy game in which you battle it out in Mechs. The selling point here is that you can target specific points on your opponenet's Mech to disable and remove weapons and slow them down. You can then take the removed parts from other Mechs and use them on your own Mech after the battle. This is an interesting mechanic as it diverts from the normal model of gaining experience to upgrade, instead opting to reward for not just your overall performance but really zero-ing in on each particular fight with opposing Mechs and rewarding you with an array of possible weapons and upgrades to apply to your Mech.

The Last Night: This 2D pixel-art platformer is one of the games I have seen this year that I would term "An experience". Its part platformer and part adventure game of old, with real-time puzzles and branching dialogue. What is intriguing about the NPC's in The Last Night is that they remember what you said and, in a way, how you said it. For example; If you cut off a dialogue box half way through, the NPC will remember that and act differently toward you next time. With neon everywhere and set back-lit to the mountainous cities lights, I love the look of this game and I'm sure it will be a very popular release along the same lines of Limbo or Inside.

Echo Arena/Lone Echo: This Oculus Rift VR game offers the opportunity to play Frisbee in zero-g. First off, I'm a bit worried about how it will make you feel. Floating around in a zero-g environment will trying to find either the Frisbee or the goal seems like it could be a bit disorienting and may result in some motion sickness. Secondly, it looks pretty cool. Having an actual competitive VR game is pretty exciting and there are talks that it will serve as the focus for Intel's new e Sports league. Also shown, right at the end of the Echo Arena trailer was the Lone Echo trailer in which we see characters repairing shuttle when there's an explosion and they have to rush inside the shuttle or get sucked out into space. Not much to go on but again, looks pretty sweet.

Grift Lands: This cartoon style, sci-fi RPG feels like a nice return to formula. You travel across a galaxy, fighting, stealing and befriending along the way. You build your team up Final Fantasy style and embark further on your quests. I like the style, I like the idea, I'm not a big fan of turn based combat though. I know RPG's and turn based combat are old buddies, but fights lose something for me when you're waiting for your opponent to come up and slap you before you can go and slap them back, rather than slice them up with your giant sword.

Y-Lands: Another cutesy looking game modeled in a sort of stylized polygonal art, Y-Lands simulates an almost castaway-esc experience where you have to search for materials, craft and survive. It's like Minecraft but with more of an adventuring narrative focus by the looks of it.

Age Of Empire: Definitive Edition: A 4K remastering of AoE from 1997, a graphical upgrade, music and score upgrade, Xbox Live support, this RTS has been buffed to perfection and is ready to shine.

LawBreakers: Cliff Bleszinski. Some of you might know that name, that's because he is the creator of the Gears Of War series of games. From that same mind comes LawBreakers, an arena style shooter that, if the trailer is anything to believe, will be an enthralling, bombastic, absolutely insane shooter experience. With what looks like many different characters and lots of different set ups for weapons and abilities, I'm sure this will be a massive hit and will almost certainly hit the e Sports crowd.



Good old Ubisoft, you can always count on them to keep it all safe and familiar. Out of the five major announcements from them, four of them are iterations of already existing properties, well start with them and then move on to the IP they had to offer later.

Far Cry 5: I have seen four trailers for Far Cry 5 and they don't show much. All four had ominous shots over a forest, a wheat field, a river and over a church with a ringing bell and out of those four trailers, really only one thing happened, a guy got shot in the back. I did see a body floating down a river but that was it. I do kind of like the trailers but I do find it annoying that Ubisoft get away with doing these "minimalist" trailers because they know that people will buy their game no matter what, and only because its a recognized franchise. I would like to see more and even though more will come, in a two minute trailer of Moss at the Sony event I saw a lot more than in four minute and a half Far Cry 5 trailers. All this weirdness taking place in a quaint place like Montana does add to the weirdness or the whole situation but its still not enough info in my opinion.

Beyond Good and Evil 2: Finally, it's back. Beyond Good And Evil is an Xbox game way back from 2003 and it become a cult classic, for it's mix of design, challenge, witty writing and interesting characters. Beyond Good And Evil 2 seems to be set before the original but other than that not much has been outlined. From the cocky, sweary monkey in the trailer though, I did gather that maybe the rating has been knocked up a notch. It may not resemble the original all that much, but as long as the story and the characters are still first class then it will keep the old BgaE charm for me.

Assassin's Creed Origins: Assassin's Creed is going way, way back to ancient Egypt, supposedly where the Assassin's group was formed in the shadows. The trailer showed off some very familiar stealth mechanics and beautiful environments, but that is Ubisoft's bread and butter. Other than that, it's another Assassin's Creed game but it does offer the opportunity to parkour around a very lush, vivid, well designed environments.

Mario+Rabbids Kingdom Battle: I don't get this. Smashing together an age old property in Mario, and one that was never really sure what it was doing in Rabbids. First they started off with Rayman and then they went solo with their own games, but seriously pairing them with Mario just seems desperate. On top of that the game is a turn based tactical role-playing game. Its almost like Nintendo and Ubisoft threw darts at some ideas one day and came up with this mess, who asked for this? So you battle your way through this mixed up land where the Rabbids have taken the form of popular Mario characters and have to defeat the bad Rabbids. You do this by selecting members of your party to tactically advance on your opponents and eventually attack. I cant see there being much more to this as it feels a bit thin as it is, but with the Mario name on it I'm sure it will see its way into some Switch consoles, even if its because it will probably become bundled with it.

The new IP coming out of Ubisoft was Skull and Bones, a third-person, multiplayer, action-adventure game where players play pirates sailing on the Indian Sea. You can play solo or with up to five other players to create a crew to adventure, pillage and steal with. It seems to have created a fairly details pirate experience and has a few interesting mechanics such as wind positioning aiding you in battle and being able to commandeer ships to add to you fleet. The ability to board and enter combat with other ships might just seem like your average MMO-RPG fight, but each player will be operating differently, one might be sailing the ship if you are in pursuit of another ship, some might be manning the cannons and some might be getting ready to board. I could see Skull and Bones being a big MMO-RPG with engaging game-play.

 Nintendo now and with the rant I went on about Mario and Rabbids teaming up, I think its just best if I make this quick.

Yoshi has a new game coming to the Switch some time in 2018. The main mechanic of Yoshi (That's the name of the game, maybe a little confusing in conversation.) is that every stage has two side, so you will start on one and move along like any Nintendo platformer and then you'll be able to switch the stage around to reveal more coins, collectables and secrets. A fine premise that is very reminiscent of similar mechanics from Mario 64, Sunshine and Galaxy. I like the idea and its obviously cutesy and nice to look at, but Yoshi has never been the biggest Mario character so I'm not sure if this will get the best reception.

More cuteness now with a new Kirby game coming to the Switch called Kirby. Seriously, this whole naming thing is going to get confusing soon. Kirby, the game not the character, looks like a call back to Kirby's Dreamland from back on the Gameboy. In this Nintendo Action-RPG, you play as Kirby in Kirby, Kirby then adventures through the typical twee, colourful Kirby landscape, platforming, floating and inhaling along the way. The mechanic of this Kirby is that you can befriend NPC's along the way to team up and adventure with. It's a great idea and can help players through particularly tough areas that may be too much solo. Its cute, non-threatening and I'm sure will sell a bunch on the Switch around Christmas.

Xenoblade Chronicles 2 has been announced. It will be a sequel to Xenoblade Chronicles, but will feature a new protagonist and a completely different story, so it could have been called anything for all the good it did for the franchise. Its a fantasy JRPG that is full of kindness and friendship and love and all that crap. Pretty much same old same old.

Fire Emblem Warriors is a new game in the Fire Emblem series. In this hack'n'slash game, the player takes control of different Fire Emblem hero's from the games past as they venture through the Fire Emblem world. I don't think it will differ from previous Fire Emblem games of late, but as a last point, the trailer really rams the whole friendship, working together, have faith and hope thing down your throat, may not be a problem for most players but I can see it rubbing some people up the wrong way.

A new Metroid is coming to the 3DS. Metroid Samus Returns looks like another game this year that is going back to what worked by taking inspiration from the Metroids of old on the GameBoy, Metroid 2 specifically. The trailer showed off a nice mix of game-play and cinematics but ultimately, this looks like a good old classic Metroid game. Obviously coming from such a source as the GameBoy the animation and mechanics have been refined for the modern day, smoother targeting, no more pixel perfect jumps, etc. Set for a September 15th release, we wont be waiting long to play Metroid Samus Returns.

There was a new Pokemon RPG kind of announced for the Switch. There is very little known about it or seen about it but apparently it's happening and all we can do is sit and wait. In other Pokemon related news though, Pokken Tournament DX is coming in the fall of this year. It's like the new Pokemon Stadium where players will be able to battle it out, one on one, on a Switch to see who has the best Pokemon. It's mainly a remastering of the fighting game that came out on the Wii but I'm sure it will play a lot better on the Switch where both players will be able each use one half of the Joy-Con controller.

Last but by no means least, Super Mario Odyssey. A logical jump from Galaxy 2 and this time its "open world", so Mario gets to run around a hub city searching for collectables and secrets before deciding to head off in your spaceship to battle Bowser and save the Princess. It seems pretty formulaic when you think about it, but Mario is good at what he does and who knows, this could be the game that redeems him in the eyes of many. Probably not though as for all the good Odyssey might do the franchise, Mario and the Rabbids I'm sure will take away from it, I really need to get over that.

Phil Spencer looked like he had a whale of a time at this years E3. Xbox had a load of games to talk about, show off and have people collectively "ooh" and "ah" over like a well executed fireworks display.


Xbox

Shadow Of War, the second installment in the Middle Earth series that began with Shadow Of Mordor which was an absolutely fantastic game, has a release date of October 10th this year. Shadow Of War looks very similar to Shadow Of Mordor in style and feel, which I think will aid it immensely. The main change this time around is that wherein Shadow Of Mordor you chose specific Orcs to turn and fight on your side when waging into battle, in Shadow Of War instead you turn entire Orc armies to fight with you against the forces of Sauron. The trailer showed off a couple of the mechanics along with a very funny, well written Orc that you convert to bolstered your army. I loved Shadow Of Mordor and I'm hoping Shadow Of War is going to be more of the same with more fantastic writing and story driven game-play, and hopefully the Nemesis system will be a bit more refined this time around.

Metro is a franchise that started life on the Xbox 360 back in 2010. Three years later it gained a sequel released on the Xbox 360 and Playstation 3 and went on to Redux versions of both the first two games in 2014. Now, three years after the remastered versions of the original game and its sequel, we're being treated to a brand new Metro game, Metro Exodus. Metro has always been about life after an apocalypse, where people held up in the underground train system to survive, occasionally venturing out to find food or better living quarters. The source material for Metro, Metro 2033 outlines this in a very detail manner, and even though there have been many books and now a couple of games, and even a board game, all produced by different authors and artists, the Metro Universe tends to follow the same themes of post-apocalyptic survival and the human condition. Metro Exodus's trailer seemed to have those two themes down, firstly making you trudge through an abandoned and dilapidated underground train system in the cold, unforgiving, darkness while fighting off mutated dogs and trying to make your escape back to the surface. Once that is done you find yourself staring out over a once beautiful but now destroyed landscape, when all of a sudden you're on the run from some sort of giant mutated bear having to use all your wits to keep your life. I liked the game-play trailer but it did seem a bit choreographed for me, its not that bad, but it does beg the question "If they put this much effort into this section of the game, does that mean the rest of the game takes a hit for it?"

Ori and the Will of the Wisps is the surprise sequel to Ori and the Blind Forest, a Metroid-Vania platforming game that is both saccharin sweet and pretty challenging. Not much was shown about Ori and the Will of the Wisps but I'm sure its expected to be much of the same in regards to game-play. The trailer was very sad and aimed to tug at the heart strings a bit giving off the feeling that something had died and the realization of a definitive end really coming across, hopefully this time it wont be Deus-ex Machina'd back to life rendering the whole journey kinda redundant.

State of Decay 2 is here. I don't really know what I can say about this as the trailer didn't really give much new information away, except this time its coop multiplayer. It kind of felt like Left 4 Dead as four characters made their way through fields and around small villages on the run from zombies. The main focus of SoD2 seems to be working together as a unit to survive, making sure you all have enough weapons, food, and mainly a place to live. As a coop zombie game it looks really good and I can see it being a massive hit with the Xbox community.

We were treated to a trailer for Crackdown 3 starring none other than Terry Crews as your commanding officer. It's been some time since a Crackdown game has been released, seven years to be exact, but Crackdown 3 is coming this year. It looks like not much has changed, you're still a super soldier jumping around the city on a search for glowing orbs to power yourself up. But if that's the case then I'm on board, whats wrong with some cathartic destruction clad in neon? I cant wait.

Forza 7 was definitely the big push at the Xbox event. Showing off a fantastic mix of game-play  and pre-rendered footage all in 4K really let you see how far the franchise has come along the years. The game looks beautiful and super realistic in aesthetic, and feel supposedly, but that's the only selling point. Forza 7 will have a massive range of cards, over 700 and an exclusive partnership with Porsche to really show off some excellently designed cars. It may seem like the Forzas of old but I for one and looking forward to play this new installment with a much more defined focus on the cars and the racing experience.

Xbox had a couple of new IP's to showcase this year, starting with:

Sea Of Thieves showed off a fantastic game-play trailer that let us see just how the mechanics of plundering and pirating on the high seas work. You can build you crew, take your ship out on the choppy waves in search of islands and treasure. In this multiplayer pirate 'em up you will be attacked by other pirates as well as skeletons looking to hold on to their treasure and thus need to work as a team to make sure you make it out of those dark caves and shipwrecks. Sea Of Thieves looks like a lot of fun and could be very engrossing, although it is fighting against Skull and Bones in the same design space. Set for an early 2018 release  date, there is a bit of time to wait for this piratey experience to hits the shelves.

Cuphead made an appearance with a short and sweet trailer showing the main character in different stages throughout the game and, by the looks of it, fighting off bosses left right and center. This run and gun Disney-esc game has branching level paths and gives you infinite lives for you to just keep battling away until you succeed or dramatically give up, throwing your controller at a wall. It feels like an old school arcade game, except that it doesn't badger you for coins every ten minutes just so you can continue, instead opting to ramp up the difficulty. This is almost certainly going to be a cult hit and with a release date of September 29th we wont be waiting long to play it.

The biggest IP Xbox had to offer this year was Anthem. Brought to us by Bioware, the same guys that did the Mass Effect games, it seems that they are willing to let Mass Effect sleep for a bit while they focus on this new Sci-fi MMORPG, so not a million miles away from what they know, but at least this may hit harder than MA: Andromeda did. You are a freelancer living in a post-apocalyptic community that has built cities and walls and began to thrive. This community also has built augmented suits of armour that allow for abilities like gliding and life support not to mention weapons. As freelancers, you and other members of this community head out into the wastelands to find loot, battle monsters and uncover secrets of the world. This looks amazing, I love the design of the characters and the environments and almost everything else is enticing enough to keep my eyes on this new IP.

Finally, probably the biggest announcement Xbox had this year, Project Scorpio has a name! It's going to be called the Xbox One X and the intention of this new console is to unify the Xbox One Family. The Xbox One X is said to be the most powerful console ever, with a 40% increase in processing power, 6 Tera flops, 326gb/s of memory bandwidth, an advanced liquid cooling system and centrifugal fan and a 4K UHD Blu-ray optical disc drive, I can see why. The One X is also bringing cross platform  play to the table. Supposedly players playing on a One X will be able to play with players playing on the Windows 10 platform, allowing for a nice mix of play styles between players and more variety of places to play.
The Xbox One X is set to release November 7th this year and at a price point of $499 (or about £400) but yet to have any bundle details. I would love to say that I will be picking one up but I think I will be waiting a little bit on pulling the trigger as that price is little high right off the bat. But I will certainly be keeping my eye on the One X and I'm sure that it will be a massive hit over Christmas this year.

So that concludes out look at some recent announcements. Obviously E3 is still running for a couple more days so keep checking for new trailers, news and updates, but until next time I hope you've enjoyed our look through the main points from E3 and maybe even rejoiced in the banning of Aetherworks Marvel like I have. 

See you guys soon.

Wednesday, 14 June 2017

Toybox Turbos


Who remembers Micro Machines? Those tiny cars furiously driving around a pool table, trying to take each other out of the game with anything at hand, be it a giant hammer, a pool ball or even an opposing car as a blocker.

Toybox Turbos is the spiritual successor to Micro Machines by which I mean pretty much the same game. Both are developed and published by Codemasters and both follow a similar theme; Top down racing around unconventional tracks like breakfast tables, pool tables, science rooms etc. Toybox Turbos is one of those games that is always good to have, its great for parties or groups of friends and even playing solo as its quick, easy, colourful and above all, fun.Veteran racing game players wont have an advantage here, the specifications of  the car are non existent but that doesn't mean tactics aren't rewarded; Taking a car on the inside will give you the lead but also let your opponents sit in your slip stream to gain some speed on you, and when weapons are involved all bets are off. The weapons you have access to Toybox Turbos offer different effects but they all mainly slow you opponents down; The hammer allows you to smash another car to smithereens but limits you to a handful of uses before it disappears. The magnet is a great way of getting back into the race if you've dropped behind, it locks onto a car in whichever direction you're facing and rapidly draws you nearer to it, my personal favourite way of using the magnet is just before you're about to go over a jump as you get to lock onto a car in front of you and launch yourself off into the distance. The machine gun is what it sounds like. Its a rapid fire gun that last for a short period of time,  but it does lock onto whoever is in front of you and, if hit enough, will blow them up. The EMP is probably the least effective weapon as it only hits cars in your general vicinity, as opposed to something like the machine guy, but for a few seconds it does slow down the effected cars and send them veering left and right. The land mines are fun. You can pick these up mid race or, if the race has gone on too long, they will spawn on the track randomly. Land mines cause the car that hit it to flip into the air, losing speed and maybe not even landing the right way up,  I  had a lot of fun trying to do some sweet flips whenever I hit one just to make it look like I meant to drive into it.

There are also pitfall built into the tracks. Land mines aside, on some tracks you will come across fire, maybe from a Bunsen burner or a gas hob, and this will give your car a boost in speed which could win you a point, but could just as easily blow you up if you hit anything, including other cars. The car you hit however is now in the same situation you were just in, so it could end up as a chain reaction of cars being lit on fire and blowing each other up.
The cars are all cosmetic so there isn't really a case of the fastest car or the most resilient to damage, but some of them have fun horns like the Ice cream truck or the Milk float. Others, like the Mini or the Double Decker bus, have normal horns but there is humor value in watching a Mini, an Ice cream truck, a Digger and a Double Decker bus line up to battle it out.

The objective is to get to ten points which is done by getting ahead of the pack, at which point the bottom of the screen will start eating the last place car. Each time this happens, first place gets two points, second place gets one point, third place loses one point and last place loses two points.

All in all I think Toybox Turbos is a fantastic game and will always result in laughs, especially when alcohol is involved.

Thanks for reading and keep checking back to Game Changers fore more gaming news and updates.