Borderlands
Borderlands is a first-person shooter
role playing game (FPSRPG), taking place on a wasteland-esc planet called
Pandora, but not that one.
The game opens to a thick accented, eastern European
man named Marcus, regaling us with the tales and legends of this new, scary
world. Apparently located somewhere on Pandora is something known as The Vault,
a magical, mystical place that could contain any number of things. Some think
it’s treasure and riches, some think nothing awaits the entrants except a small
case of buggered and a big case of death, and then there are some that don’t
believe it exists. That aside for the time being, you play as one of four
characters that heard about The Vault when they were kids and weren’t put off
by all the buggery and terrible death and decided to all go on a quest to find
it.
Along the way they’ll encounter trials and tribulations; the natives of the
planet, most of which have gone crazy or maybe just like the idea of driving
around spraying everything with bullets because apparently, no one gives a shit
and it looked like fun. The native animals, if you can call them that, more
like twisted abominations, that have even less of a preservation instinct. Most
of them choose to gleefully run up to you, completely oblivious to the ten or
their pack that you’ve already blasted away right in front of their very eyes.
Then there are the others that have ventured to Pandora also with The Vault in
mind. These are probably the sanest of Pandora’s inhabitants, sane used in a
very loose term especially when they send their flaming minions in your
direction, but hey one less person to take their share of The Vault riches and
one less witness to account for the boss’s arson.
So, we got the location, the plot
device and the hazards along the way. What about those four glory hungry kids I
told you about earlier by which I mean playable characters. We’ll start with
Roland. This soldier character has a proficiency for guns, giving him a slight
damage or recoil bonus for example. He also has a special ability to create a
turret content with filling enemies with bullets to give you covering fire to
move forward. Next up is Brick. He’s the berserker, a melee focused character
who has fists like cinder blocks and isn’t afraid to use them, especially when
you activate his rage mode. Mordecai, the hunter. Armed with his trained pet
rak, Bloodwing, that he can send into battle to dive bomb the enemy, Mordecai
can sit at a distance with his high-powered sniper rifle, picking off
stragglers that could escape the aerial assault one by one. Last is Lilith the
Siren. Not much is known about the Sirens in the universe except that they have
incredible powers, involving the manipulation of elements. Lilith can
phase-walk, meaning she can turn invisible to bypass enemies or unfriendly
turrets. Except when you’ve misjudged how long it will last and end up phasing
back into existence right in the middle of a group of bandits that are only too
happy to wail on you with whatever they have to hand.
Borderland’s “addition” to the FPSRPG
scene is its “Shoot and Loot” system. RPG players will be familiar with this
system as it’s what any RPG player does after entering a town. You kill all the
people you can kill and the search the place and take all their stuff; brings
back great memories of smashing all those pots in Ocarina of Time, so basically
they just gave it a fancy name. You can pick up weapons left by the dead
bandits, most probably after you shot them in the face, and some people just
give you ammo and grenades if you talk them enough, and then there’s the
chests. These can be found in various place around Pandora but most commonly
located somewhere near a boss in their base camp, ready for you to explore and
collect your winnings after clearing out the peoples. All this killing and
thieving, while questing of course, means racking up the experience points (XP)
to fill you experience bar to level up. An RPG wouldn’t be complete without
inventory micromanagement, making sure which of the weapons and shields you
have picked up along your merry way are slightly better than what you have
equipped. So, Borderlands is constantly throwing up items for you to
laboriously sift through to make sure you’re shooting or healing efficiently
even when you’re over encumbered with useless, low level items that you’ve been
lumbering around just to find somewhere to sell.
Borderlands is designed to be played
in four player coop and, as an informative loading screen will tell you, “More
players=harder enemies=better loot”, so the difficulty does scale but if you
are playing solo, you still get a good experience without other players
stealing all the good weapons in addition to health and ammo. After completing
Borderlands, you might want to play with friends, and the game nicely offers
the ability to use the character you have invested in, so no one has to start
from zero thus creating a greater experience all round.
The game play is pretty standard, you
shoot at things until they don’t move, steal their wallet, go to another area,
repeat. Apart from that, the game world is split between two main hub towns and
you get quests from talking to non-playable characters (NPC’s) or consulting
the bounty board. Constantly running back and forth, shooting various bandits
in the face to get whatever thing whichever NPC asked you for but can’t be
bothered to retrieve themselves, can get tiring and repetitive, but the beauty
of and RPG is that little experience bar I mentioned before. Gaining any amount
of XP, steadily increasing quest after quest until, BING! Another level gained
and another chance to fiddle around with you character specific skill tree. To
start with you only have a couple that you’re pretty much forced to put your
skill points into but as you get further into the game, completing the many
side quests and leveling up more, you have access to better skills that
require more skill points to unlock. All four characters have three skill trees
each contributing to their abilities in different ways, ranging from duration
of abilities to damage buffs with certain guns or elements, so it comes down to
what takes your fancy. If you prefer to look your opponent in the eye through
your sniper scope, efficiently putting a bullet in their forehead from a town
over, then you can put points into Mordecai’s sniping tree to increase his
head shot bonus. If you’re afraid of confrontation, or low on health and would
rather send in Bloodwing, you can put your skill points into his rogue tree so
you regain health whenever Bloodwing hits your foes.
The story to Borderlands is thin with
it pretty much being a case of “Go there, kill him, return to town”. Most of
the story is explained to you through the opening cinematic told to us by our
friend Marcus, but it starts to shine when it comes to the character design,
backstory and writing. All the characters on Pandora are well rounded,
interesting and the emotion they convey, mostly verbal because video games
hasn’t yet master faces, does make you feel for them sometimes. I mention this
because of one specific NPC, Claptrap. This little boxy robot is essentially
your tour guide through this adventure and he comes fully equipped with an
annoying personality and grindy, synth voice ensuring to get on your tits at
some point. Personally, I enjoyed the little bastard, but I am the kind of guy
that thought Ja Ja Binks could have been worse and Ocarina of Time’s Navi was
absolutely delightful. I am also aware that the design of Claptrap was to annoy
and Gearbox achieve this with an almost scary amount of gusto.
To open this Vault, you’ll need a
key, I mean what vault doesn’t need a key right. Unfortunately, this key is
broken into pieces and scattered around Pandora. So, as your main quest, given
to you by a lady of questionable frame of mind, is to retrieve them. As you
discover new worlds, pillaging camps and doing the odd side quest, you will
come across characters of…well… character. These individuals range from
friendly NPCs you interact with during story missions to bosses you fight at
various points through the story. All of which are introduced with a dramatic
freeze frame, colour effect and quick zoom in on their face while the screen is
hogged by their name accompanied with a witty/punny one liner. Borderlands is
fairly linear and has a bad habit of making you run through the same areas you
have already explored quest after quest, but the colourful characters and
imaginative writing really pull their weight. Most quests have you meeting a
new character or delving deeper into a character you have already met, which kept
my interest if nothing else. From having a conversation with Claptrap about the
bandits using him and his robot friends for target practice, to blind TK Baha
about surviving on Pandora, to crazy Doctor Zed with his lack of medical
license and dubious methods, Borderlands is littered with characters that I
found engaging and funny.
At the end of the day, Borderlands is
a good FPSRPG with some very good writing. The world is expansive and you can
spend a long time running through the camps and finding the caves, preferably
on foot because the cars are a bit crap. I found myself playing for hours on
end without realising and the downloadable content (DLC) adds so much more to
discover. If you’re into the standard FPS and maybe feel like reaching a little
out of your comfort zone, I would highly recommend Borderlands.
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