We're back on the city plane of Ravnica. It's tall spire-tipped buildings reaching up through the clouds housing many a delegate of different guilds, people bustling past each other along the bridges and streets below and, even further down, the underbelly of Ravnica, dwell nefarious, shadowy figures that are probably best to avoid if you value your life.
Welcome to set review week guys! You know how this works by now: an article for you lucky people every day starting with all of the white cards from Guilds of Ravnica. So, without further ado let's jump right into the action.
Blade Instructor
Blade Instructor feels like a great limited card in a go-wide type of
deck. It’s on a good power level, if a bit fragile, and the Mentor
mechanic gives this creature value longevity. It could have pushed a
little more with an extra toughness or maybe First Strike but it’s good
as it is and will see limited play.
Bounty Agent
Bounty Agent
This is a fairly defensive creature, Bounty Agent is cheap and comes
with Vigilance so it can get in for some damage but I feel the Vigilance
is there so it can block and use its ability as well. Bounty Agent’s
ability only hits legendary creatures, artifacts or enchantments which
is good enough, - a removal spell on a white creature is nice even if it
is narrow - if it could hit planeswalkers then it would be way too
good. It’s going to be good in limited as an early bear and a way to
deal with your opponents legendary bomb creature and depending on what
the metagame looks like it could find a home in standard in a weenie
deck.
Candlelight Vigil
Candlelight Vigil
Four mana is a lot but it’s a good pay off for the Vigilance and +3/+2.
Candlelight Vigil is good in limited, just don’t fall into the easy
two-for-one trap.
Citywide Bust
Citywide Bust
At first I thought this was quite reminiscent of Slaughter the Strong
from Rivals of Ixalan but the more I look at it the more different they
look. Where Slaughter the Strong gave players a choice of keeping
creatures dependent on how much power they had Citywide Bust is much
more like a Wrath of God, the one less mana is the reason there’s a
caveat of toughness 4 or more which is fair. I’m not sure where Citywide
Bust fits in to standard, control decks probably don’t want it as the
creature decks they will come up against are going to be playing faster,
higher powered creatures. A tempo deck could like Citywide Bust but
it’s still a bit of a coin flip on actually hitting anything, I think
Citywide Bust will sit in sideboards as long as the format is creature
based and slower than it is now. In limited it’s in much the same
situation, it will be good sometimes and terrible at others.
Collar the Culprit
Collar the Culprit
Collar the Culprit takes many forms, this effect has been around for a
while and is there to keep the larger creatures in check. Limited likes
this because it sits well on the curve but there’s no room for Collar
the Culprit in constructed.
Conclave Tribunal
Conclave Tribunal
Oblivion Ring effects have proved very good over the years as white
doesn’t tend to get permanent removal and let alone at a cheap cost.
Conclave Tribunal isn’t the cheapest this effect has been at but the
Convoke can help you power it out, so playing it in a lower to the
ground deck can increase its power. My one problem with Conclave
Tribunal is that you have to target a permanent your opponent controls,
so unfortunately you can’t pull any quirky little tricks like you could
with O Ring.
Crush Contraband
Crush Contraband
I like this spell because of the modal choices it gives you, though I
think Crush Contraband is costed a little high for constructed. It’ll be
great in limited especially when you can get both an artifact and
enchantment.
Dawn of Hope
Dawn of Hope
This could end up being a pretty great card advantage engine as well as a
reusable token generator. Dawn of Hope costs two mana so it’s not to
intensive there, you will be waiting a couple of turns to make your
first token but the later you get into the game and the more mana you
have lying around the more you can pump into this two mana enchantment
to net cards. I like this in limited as it gives you longevity and isn’t
reliant on other mechanics or guilds. As for constructed, I would like
to see Dawn of Hope and it doesn’t have much restricting its playability
but it does need the right deck.
Demotion
Demotion
This effect used to cost three mana most commonly, reducing it to one
mana makes it a real player in constructed as well as limited. If the
format is creature based enough then playing Demotion won’t be crazy,
it’s super cheap and stop utility creatures as well as problem combat
creatures.
Divine Visitation
Divine Visitation
This is a limited bomb, there are so many ways to make tokens in Guilds
of Ravnica that Divine Visitation will take over a game if left
unchecked. I would love to see it make headway in constructed and the
effect is powerful enough for sure but the mana cost and lack of
immediate effect could hinder that.
Flight of Equanauts
Flight of Equanauts
The steep mana cost here is balanced out by the Convoke. Other than that it’s a pretty decent late game limited creature.
Gird for Battle
Gird for Battle
This gives you great value, improves your board position and is super
cheap. One mana for up to two +1/+1 counters is always playable in
limited even if you only end up targeting one creature.
Haazda Marshal
Haazda Marshal
This will fit right at home in a tokens/tempo deck. A Haazda Marshal on
turn one followed by creatures on turns two and three and the tokens
will flow, the best part is that if you can start making tokens with
Haazda Marshal they can help attack alongside the one drop and make even
more tokens. The 1/1 tokens having Lifelink is a big thing, Lifelink
can offset life totals and bring you back into the game late on and
multiple Lifelinkers attacking at once makes for some awkward maths for
your opponent.
Healer’s Hawk
Healer’s Hawk
A great one drop creature with some brilliant keywords. Flying allows
Healer’s Hawk to get over the
top and the Lifelink can help put some
distance between you and your opponent. With the Mentor mechanic making
an appearance in Guilds if Ravnica I think Healer’s Hawk will have added
value as you increase its power. Good limited card.
Doomed Traveler was a decent one drop back in the day, it came down
early and was a good chump blocker that replaced itself. Hunted Witness
is pretty much doomed Traveler except with one small difference: where
Doomed Traveler gave you a 1/1 token with Flying, Hunted Witness gives
you a 1/1 token with Lifelink, which is much better. You can drop Hunted
Witness on turn one and possibly get some damage in for a couple of
turns, then when the time comes that it needs to valiantly sacrifice
itself the 1/1 token can take up the mantle and bet you life at the same
time. Drop an equipment or enchantment on the token and it then has the
potential to take you so far away from your opponent’s grasp. Great in
limited.
Inspiring Unicorn
Inspiring Unicorn
This is a brilliant limited tempo creature. Inspiring Unicorn sits well
on the curve and loves go-wide strategies, it is a bit fragile but with
enough creatures this 2/2 will make combat hell for your opponent.
Intrusive Packbeast
Intrusive Packbeast
Good top end guy, good mana cost, and Intrusive Packbeast can really
help you push damage through. After that it becomes a good attacking and
blocking creature thanks to its Vigilance. Limited only as the effect
isn’t powerful enough for constructed.
Ledev Guardian
Ledev Guardian
Decent mid game creature that can be powered out early thanks to the
Convoke. Ledev Guardian blocks well and if dropped early enough could
give you a decent attacker though it’s not going to run the combat zone
in limited.
Light of the Legion
Light of the Legion
Great late game creature in limited, it’s going to grow your board
gradually and if Light of the Legion ends up dying then all of your
white creatures get the benefit. I don’t think Light of the Legion will
see play outside of limited but it will win you games in limited quite
often I think.
Loxodon Restorer
Loxodon Restorer
It’s ok in the late game but Loxodon Restorer won’t win many one on ones
there. The life gain could pull you back into a game but the real power
of this 6 mana elephant cleric is being able to drop it much earlier
than it should be dropped. Convoke is a great mechanic on cards like
this because if you get off to a fast enough start Loxodon Restorer
becomes a great tempo creature, 3 power and 4 life on say, turn 4 is
good and can put a bit of pressure on your opponent. I like it in
limited but probably only as a one of unless I could consistently power
it out earlier than turn six.
Luminous Bonds
Luminous Bonds
It’s nothing special but Luminous Bonds is good in limited to stem some damage or force some damage through.
Parhelion Patrol
Parhelion Patrol
On curve, Parhelion Patrol can help boost other creatures on your side
of the board. In the late game however it’s a sub-par Flying creature, 4
mana for 2 power even if it does have evasion isn’t the most
threatening. In multiples Parhelion Patrol can pose a decent threat
while giving you two Mentor triggers and remember if you use a combat
trick or pump effect of any kind before you attack the Mentor trigger
just gets better and better.
Righteous Blow
Righteous Blow
White doesn’t tend to get combat tricks so Righteous Blow gains a bit of
value in limited as you won’t often expect it. It’s cheap and can deal
with some early creatures nicely.
Roc Charger
Roc Charger
Good limited creature, comes down early and blocks well while also
providing another creature evasion. Roc Charger can be a good tempo
creature if you can ensure it hangs around and pair it with a decent
attacking creature, having a 4/4 fly over each turn can be backbreaking
in limited.
Skyline Scout
Skyline Scout
Skyline Scout is a good early drop limited creature that can get some
damage in over the top. It can be a bit mana intensive early on in the
game but when you have some mana to sink later on it can become a good
flying creature.
Sunhome Stalwart
Sunhome Stalwart
This bear is great and will see play in limited and constructed. It
stands strong with almost anything on par and can help strengthen your
other creatures early as well this is another creature that wants to be
in a weenie type deck to get maximum output from the Mentor mechanic and
really loves combat tricks thanks to the First Strike.
Sworn Companions
Sworn Companions
Three mana for two 1/1 Lifelinkers is a pretty decent rate. The fact
that the 2 power is split over two bodies is really effective especially
if you can utilise the Lifelink with auras or pump spells.
Take Heart
Take Heart
Great combat trick for those group attacks, you can get an opposing creature and bet some life at the same time.
Tenth District Guard
Tenth District Guard
This is an ok bear. I don’t think the +0/+1 is really relevant because
early on in the game your opponent wouldn’t block if they aren’t going
to get value in at least a trade, and late on in the game it’s fairly
negligible.
Venerated Loxodon
Venerated Loxodon
A great late game creature in limited that rewards you for playing a
go-wide strategy. You can power out Venerated Loxodon early thanks to
Convoke and it actually promotes the use of Convoke in its ability so
you’re looking to go a bit lower to the round playing this elephant,
other than that it’s a five mana 4/4 which is fine.
A lot of bomb rares, utility creatures and cards to get your Johnny minds racing I bet, and we're just getting started. We're going to be going even bigger as the week goes on, remember to head back tomorrow for a look through all of the blue cards from Guilds of Ravnica and check us out on Twitter at @gcgamingtank.
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