Saint’s Row 4
Have you ever wanted to be president?
Have you ever wanted to run around a big city breaking everything and everyone
in it? Well good news you odd mix of psychopath and patriot with big
aspirations because now you can. The saints are back in all their glory and
everything starts off this time around with your character busting through a
facility, jumping onto a rocket and disabling it thousands of feet in the air
before, letting go and free-falling right through the white house roof into your
office. Start as we mean to go on and Saint’s Row means to speed through
everything with a mix of joy and confusion, barely giving you time to dwell on
your most recent dubious act as you smash right into a pile of cars and people.
Suddenly, aliens invade and kidnap you and your friends, trapping each of you
inside personally tailored nightmares in the form of simulations. After
breaking out of your simulation with thanks to you appointed secretary/resident
computer nerd, you find yourself on a space ship just in time to watch the
earth get blown up. I’m sure you’re reeling from all that breakneck exposition
and this all happens in the first five minutes.
Saint’s Row as a franchise has always been a
wacky, off the wall Grand Theft Auto (GTA) clone, and over the years it’s just
kept getting wackier. From the weapons you acquire to the people you meet to clothes
you can buy, the absurdity runs true through it all. Previous Saint’s Row games
had you spraying shit at house, giving a tiger a lift while it rips you face
off or fighting a luchador wrestler on mars. Easy to say maturity isn’t this
game forte but that’s its charm, the best part about a video game is that you
can escape and lose yourself in another world. Saint’s Row 4 is happy to oblige
and keeps the madcap trend going, the character building is less extensive this
time around and instead of sliders you have a handful of body types to choose
from, none of them varying much from the others. You can still have fun with it
though, for instance I made my character look like Prince, and there is still enough
modification to keep most players satisfied, no matter what image you would
like to see ploughing through the city like a tiny Godzilla.
Your overarching goal is to find and
retrieve your friends from there nightmares, but that gets swiftly lost under
all the side missions you can do. These range from the sandbox standard; finding
a guy and killing him, to seeing how much money you can rack up playing in
traffic and getting hit by cars for an insurance fraud scam. Watching your
character rag-doll through the air, spinning and twirling and finally dropping
to the ground with a thud and a splat, is a delight. Saint’s Row is cathartic
and very good at it, mixed with a sandbox environment It’s easy to get drawn
in; shooting up a gang of aliens and taking them out one by one with a shotgun
blast to the stomach, jacking a car and power-sliding into a crowd of computer-generated
pedestrians, climbing every building to find the collectibles, then you realize
three hours have past and you haven’t even done a story mission yet.
Speaking of story, Saint’s Row 4’s is
probably one of the weirdest and with the change in setting comes the opportunity
for new mechanics. Still taking place in a city is nothing new, the simulation
is what makes this interesting, throughout the game you can unlock abilities
such as super speed, super jumping and throwing elemental attacks at your
enemies. With the addition of super speed, I felt like cars had become obsolete
which upset me a bit, driving around at way over the speed limit was fun and
most important of all you got to listen to the radio. Once I got the ability to
super jump and glide all over the city, I don’t think I touched a car unless I
was zooming by and sending it hurling into the nearest house. The other abilities
are useful but not as necessary meaning, they get introduced, used to defeat
one enemy type and then are just there for you to play with. Not that I’m
complaining, the more ways to cause destruction and panic the better.
While breaking your friends out of
their simulated hell’s, each being subjected to a constant loop designed to
grind down their will, you start on taking down your alien kidnappers. Along the
way we meet some classic characters from previous games while bolstering out your
attack force, revisit some old stomping grounds and even delve into unknown territory
with certain people. In all honesty, it’s probably the most coherent story a
Saint’s Row game has ever had, mile a minute intro not with-standing, and
weirdly in this case that’s a bad thing. GTA is good at the linear story and
mindless mini games on a backdrop of grey but Saint’s Row knows how to let
loose and party while bathed in a rainbow glow. It gives you a couple of tools
and lets you run free in the fun-house, smashing things and setting stuff on
fire and applauds you for it. Except in Saint’s Row 4’s case, it put on its slightly
more pretentious hat with its cleaner, sleeker look and retro game call outs
every other mission like it’s just discovered a NES and really wants to share
it with you.
If you’re looking for a colourful,
crazy, dumb fun sort of game, then Saint’s Row doesn’t disappoint. You can
easily sink twenty hours into it and still find more things to have fun with
from the clothes customization to causing the game physics to glitch. Towards
the end I was suffering a lot of freezing issues and had to keep reloading my
save, so I would recommend it but on a current gen console (Xbox one/PS4) or
Steam.
Keep checking back for more articles
of many games to come.
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