So what is Forza: Horizon?
Well if you know your racing games,
you know Forza is…well, a racing game. But what’s the Horizon got to do with
this?
Are we constantly driving off into the Horizon like we can’t escape the
end credits of some cheesy 80’s cop show? Are we the Horizon patiently waiting
for the sun to stop cheekily poking its head over us before finally getting
bored of its peek-a-boo style game and staying down to give the moon its
chance? Or has Forza packed in this silly “racing” idea and become a science
and nature game that predominantly airs on BBC at 3 in the morning? Well none
of those of course although the first does bring back memories of Dessert Bus.
No, the Horizon in question is a massive festival that has taken over an area
that resembles all of the non-residential parts of America smashed together.
Imagine the biggest festival you’ve ever been to, then multiply that by 100 and
add cars racing through it. Seriously, even the guy who owns the Glastonbury
field was apprehensive at first, whoever owns this small nation must be
clinically insane!
Let’s get started. Game play: In all
honesty, differs very little from most other driving games; triggers for
acceleration, braking and reverse; analog sticks for camera use in both car and
third-person camera and A for when you want to handbrake turn, pull a sweet Tokyo
drift style… um… drift around that massive banking corner, and possibly even to
pass first and win in such style almost demanding you brag about it on the chat room/message board thing that it constantly berates you with. That would be
the case if it weren’t for the game interpreting your slight tap of the
handbrake as you wanting to spin endlessly into a barrier while everyone else
zips passed your overly cocky, now mangled, twat of an avatar. Oh and even if
you do manage to pull it off, good luck acting all pompous through your Chat-pad
because the uploading of anything was an arse, hitting maybe 10% of the time
and leading to a fair bit of loading.
So, as you can tell, innovation isn’t
Forza's strong suit. No, this game wears a very different suit, probably Armani
or Hugo Boss. What I mean is the licensing. Now, in a game with cars, I am
expecting some car brands to show up and Forza obviously provides this, but to
an almost scary degree. The flash up of the manufacturer’s badge before the
shot of the car, that lasts a little bit longer than you think it should, shows
off the best angles of the logo and name just in case you missed it the first
time, Blindy Mcgee. But that’s not all, while hurtling through the streets of
wherever-the-hell-we-are town, you’ll be bombarded with brands, Oakley being
the biggest offender but having its friends Bose and Goodyear close behind. The
main problem is that when you’re going 120mph, trying to dodge both oncoming
traffic and the slow arse N.P.C’s that choose to drive with due thought of the
law (even though it’s become fender-crunchingly obvious that you aren’t welcome
around these parts unless you travel everywhere in 5th gear). You
hardly see the bloody things! This is the opposite point of advertising,
although it will work eventually when you plough right into an advert because
you were trying to figure out what the last one said.
In some of the loading screens, the
game tells you about some of the bands “playing” at Horizon and it even does
the Grand Theft Auto thing of letting you choose the radio station, but
licensing music is OK. I’d rather listen to The Hives than the people that
radio in to take up another 10 seconds of your time when you thought you might
be able to drive again.
Sometimes it seems like the game
wants to load more than it wants you to play it, or more like enjoy all the
detail put into this tents and lights and the odd actual person but in its favor the loading times to load an entire world still skilfully drift in
circles around Sonic 2006 and speed off with a powerful bellow of the engine.
Speaking of lights, the lighting effects in Forza Horizon are pretty bad especially
when the sun gets to the Horizon, the one off in the distant with the sun and
shit not the one you’re at with raves and intelligent festival goers, choosing
to stubbornly remain at whatever band they’re at instead of being smeared all
over the road.
As soon as that sun starts to goes down you just have to pray
that the current track stays straight and you haven’t pushed the devilish A
button recently, the helpful little arrows disappear and you’re left at the
mercy of temporary blindness and a literal highway to crashing and failure.
The story itself isn’t much to talk about, there are these “bosses” for lack of a
better word that you race against in order to work your way up the ranks and
gain different colored wrist bands. These “bosses” are just “celebrities” of
the festival and the only people to get first names, now I’m not going to even
pretend that I’ve finished the game because it’s one of those for me like FIFA.
I play it when I’m taking breaks from playing other games or when I’m drunk,
but the game keeps talking about one specific lucky first namer and I’m
guessing he is the final boss in a sense but what I can guarantee is that in
between where I currently reside in the game and that point the controls aren’t
going to suddenly change.
No comments:
Post a Comment