Friday, 2 June 2017

Amonkhet Green



Benefaction Of Rhonas

This is a good card for those Delirium decks as it allows you to get up to two cards from it while still putting at least three into your graveyard. Unfortunately, it costs three mana and is a sorcery so you will be spending a turn to cast it in the early turns. It's fighting for a spot with Vessel Of Nascency and Grapple With The Past which can both be used at instant speed so I think it looses out to them for the time being but when they rotate out of standard it could come forward in some sort of reanimation deck. As far as limited is concerned, you get to gain a creature or enchantment and possibly fuel your graveyard with Embalm creatures for the late game, I wouldn't want to play too many but if you have enough Embalm creatures or even the odd Aftermath card I could see having this in your deck.

Bitterblade Warrior

Another great Grizzly Bear with a fantastic offensive Exert effect. Dropping Bitterblade Warrior on turn two will just act like a normal Grizzly Bear but in the late game it can force some damage through by Exerting it because your opponent might not want to lose their bigger creatures to a three powered creature.

Cartouche Of Strength

Green's Cartouche turns out to not only be a pump effect but a pretty decent removal spell. Even if you use it to trade off with an opposing creature, that's still something that green doesn't tend to do as much as say black. When you're able to drop this early on one of your creatures and take out like a two drop and attack in, that's when Cartouche Of Strength shows it's power and if that creature survives past any remaining blockers your opponent might have, you then have a trample creature which makes combat harder for your opponent.

Champion Of Rhonas

Four mana for 3/3 is pretty middle of the road, you're not gonna be unhappy with it but there are better things. When that four mana 3/3 allows you to play a free creature when it attacks it suddenly jumps in estimation. You can Exert Champion Of Rhonas when it attacks and put Eldrazi into play for no cost other than your Champion won't untap next turn but at that point your opponent will have something else to worry about, how good does that sound? In limited, how does a free Greater Sandwurm or Honoured Hydra sound? Yes you won't always have the big top end creatures to drop off of the Exert effect but just having a creature that you haven't paid mana for is still added pressure and means you can keep your mana open for any tricks. Champion Of Rhonas is a player in limited, and it's easy to splash so you could getaway with a low green colour splash in your deck. In constructed, I would love to see it but it might be a bit too slow with no immediate impact.

Channeler Initiate

I love ramp. I love ramp more when you get to add extra mana and end up having a threat to go with it, most of the time when that threat is above you curve but the sweet thing about Channeler Initiate is that, just for adding extra mana so you can get to this big four, five and six drops earlier than normal, it also grows into a 3/4. The downside is that once it gets to a 3/4 it can't add mana anymore but by that point hopefully you have control of the game with all your big fatties. In limited, it allows you to splash another colour and you can even find ways to put more -1/-1 counters on it for even more mana.

Colossapede

Does exactly what it says on the tin. It's a big centipede for five mana. If you need big guys in limited, Colossapede it at your service.

Crocodile Of The Crossing

Big cheap guys in green is always very good. Even putting the -1/-1 counter of Crocodile Of The Crossing still leaves you with a four mana 4/3 with Haste. In the times when you're quickly hitting your opponent with no responses, Crocodile Of The Crossing can end a game really quickly and is hard to block solo. I could see this for constructed but I don't think the deck would be good, it's fast and hits hard but removal is a lot more prevalent in standard and spending your fourth turn to cast this and have it die is poor.

Defiant Greatmaw

Defiant Greatmaw is a good way of removing that -1/-1 counter from Crocodile Of The Crossing. There are a few creatures in Amonkhet that have an ability involving placing -1/-1 counters on your own creatures, Defiant Greatmaw loves all of those effects because it allows you to put them on the Greatmaw and remove them from any other creatures you have. Effect aside, a three mana 2/3 is fine and it will do work for you in the early game but eventually it will soak up those -1/-1 counters allowing your other creatures to attack and block unhindered.

Dissenter's Deliverance

It's not as versatile as Naturalize but does Cycle for one mana. Limited probably won't need it unless there is one specific artifact that you need to deal with but you may play it just for the Cycling to trigger some of your other cards. It may be played in constructed but after all the other, better versions rotate out.

Exemplar Of Strength

This is a great creature for those slower decks, the type of deck that doesn't have much more than a couple of on curve creatures until the late game. If you can find ways to remove counters from your creature then Exemplar Of Strength can bet you some life and turn into a reasonable threat as well. I wouldn't like playing this in limited but if I had nothing else it's not the worst thing.

Giant Spider

Who doesn't like Giant Spider. It's fantastic against though pesky flyers and blocks on the ground efficiently as well. It's easy to splash if you really need an answer to flyers or big creatures and you're always going to play it in limited if you're playing green.

Gift Of Paradise

The problem with Gift Of Paradise is that if it cost one less then it would be too good but at three mana its so much worse than you think. Being able to skip from turn two to turn four/five is a lot better than going from turn three to six as it would allow you to put more pressure on early before your opponent gets set up. Gaining three life might be good enough to play it in limited and I guess there are a few green fatties that you could power out off of it but it feels like you could be doing more on turn three.

Greater Sandwurm

Speaking of big green fatties, this is a big one. It prevents any of the weenies over the other side of the table from chumping it forcing your opponent to block with a creature that matters more in combat. Don't worry if you have more than one because it Cycles so you can ditch it in favour of something cheaper.

Hapatra's Mark

A fantastic trick to get your opponent to waste a removal spell, good in combat or just as a way to remove counters from your creature, and at one mana. You should be playing Hapatra's Mark because it's always good in limited.

Harvest Season

Another card that gets me thinking of what deck to build around it. Theoretically you could drop a one drop on turn one and two drop on turn two, attack with them both on turn three and then untap with six mana on turn four. But we come across the same problem with Harvest Season that we have with Gift Of Paradise, you can be doing more on turn three and this one doesn't even gain your life.

Haze Of Pollen

Fog with Cycling. It's fine, it won't see constructed play but works in limited for those slower decks. The Cycling for three seems like a lot though.

Honored Hydra

I love this guy, six mana for a 6/6 trampler is good and on the back end it turns into a four mana 6/6 trampler. Two massive threats rolled into one, why wouldn't you play that. Maybe in constructed I could see this playing in the Delirium deck, throwing it away early and then casting it on turn four to beat away with.

Hooded Brawler

This innocuous little three drop can be very hard to deal with if you Exert it on turn four. Yes you lose the untap but five damage can get you so far ahead in the early turns.

Initiate's Companion

An above curve two drop that helps your Exert creatures. Early on in the game if you can guarantee hitting with Initiate's Companion you can Exert your creatures to your hearts content, because you can untap one of them for an attack the next turn. It is very fragile though having or toughness so it won't hang around for long.

Manglehorn

An answer to all those Vehicles from Kaladesh block. Not only does it deal with an Heart Of Kiran or Cultivator's Caravan, any others that come into play while Manglehorn remains in play can't block, or in Cultivator's Caravan's case add mana. I could definitely see this in constructed as it's cheap and has an immediate impact. It might not be as effective in limited but you might hit an artifact every now and again, but play it as a three mana 2/2 isn't bad.

Naga Vitalist

Ramp creatures are good in limited, especially when that limited format is aggressive. You can drop Naga Vitalist on turn two and skip ahead a turn casting your Crocodile Of The Crossings. It doesn't fix your mana though which is a bummer but it's still good enough to play.

Oashra Cultivator

This one mana creature can fix your mana but it's the same issue as found with Gift Of Paradise and Harvest Season, you're spending your turn three to use this ability. But like I said, it does fix your mana so if you decide to play three or more colours in limited you can justify playing this, otherwise you can do better.

Ornery Kudu

Ornery Kudu is a great aggressive creature. Dropping this on turn three and being able to put the counter on another creature will give you the edge in combat for the next couple of turns. Ornery Kudu is being enough to stand up to a lot of early turn creatures and, when attacking, can take a decent chunk out of your opponents life total.

Pouncing Cheetah

This cat is quick. You can use this as your average three drop or almost as a combat trick and, if it ever hits, can do some work on your opponents life.

Prowling Serpopard

Prowling Serpopard would work really well in an aggressive green deck. If you can cast it on turn three then it guarantees your future creatures resolving and it itself can't be countered. The problem is that it may turn out to be too slow and can be dealt with fairly easily with a removal spell or most creatures in constructed. It's a beating in limited and you always play it if you're playing green.

Quarry Hauler

This is the creature you want to find when your opponent has dealt a lot of -1/-1 counters out between their creatures or when you've done a similar thing. Quarry Hauler is able to relive your creatures of their counters while adding to your opponents, there may also be a time when you want to add counters to your own creatures but probably not as often. Four power at four mana is pretty aggressive as well and if it wasn't so slow, it could do some work in constructed, adding to your planeswalkers loyalty.

Rhonas The Indomitable

This is just a bomb. Rhonas will take over a game with ease and the typical god problem of not being able to attack or block, in this case unless you have another creature with power four or greater, Rhonas does half the work for you and gives that creature trample. You want to have a two power creature by turn two and then drop Rhonas on turn three so on turn four you can attack for at least nine damage, maybe more. It could show up in constructed but the problem is it not having an immediate impact and can be fairly mana intensive.

Sandwurm Convergence

It's big, it's splashy and it's expensive. Sandwurm Convergence is the card you want in your grindy, slow limited decks when all you can do it stop your opponent from doing anything and not really win yourself. Obviously it's not gonna make it anywhere it standard but the casual tables are going to love it.

Scaled Behemoth

Another creature you want on the top end of your limited decks, Scaled Behemoth can be a powerhouse in combat, stopping your opponent from making a valuable attack and having to chump it when it attacks. You don't want more than one though as there will be times when you have two in your opening hand and hate yourself.

Shed Weakness

Shed Weakness is effectively Giant Growth, it keeps in theme with the -1/-1 counters and can be used literally to remove one from your creature but as a combat trick is when Shed Weakness shines. You should play this all the time in limited just because it's a pump spell.

Shefet Monitor

Krosan Tusker was a respectable card back in the day, being a big creature with a Cycling ability that allowed you to find a land. The differences between Krosan Tusker and Shefet Monitor small but have a big impact. Both have the same power and toughness but Shefet Monitor is cheaper, Krosan Tusker Cycled for one less but it only put the land into your hand whereas Monitor puts it into play and it's untapped. Shefet Monitor will be incredibly powerful in limited, fixing your mana or beating face and it could even show its face in constructed in a ramp deck if you're able to Cycle this on turn three after playing a ramp creature on two.

Sixth Sense

This one mana aura might look good but it's not. Most of the time your opponent will have something to throw in the way and even when you draw a card from it, I don't think they'd care that much. Card advantage is one thing but the odd extra card here and there isn't too bad, another bad point is that they might just have a removal spell for your enchanted creature resulting in a two for one.

Spidery Grasp

This card is "make your own Giant Spider" and is a fantastic combat trick. The best part of Spidery Grasp, more so in Amonkhet than in Innistrad as the Exert mechanic can be abused making your opponent think the coast is clear for a turn. Finally, it can be a good way to push through damage if you need to, but I'm sure that won't come up to often.

Stinging Shot

I love this card and think it might be fairly powerful, it's like a permanent lightning bolt for flyers and it Cycles. It would most probably be a sideboard card for those time your opponent has a flyer you need to deal with, but for one mana you can permanently take it down by three power and toughness, and if you find yourself with multiples it's only two mana to trade it in for a card.

Synchronized Strike

Another brilliant way to abuse Exert creatures, Synchronized Strike means you can send more than one guy in knowing you can get full use with the Exert Effect and then still have then up to block with this sweet combat trick. Not only will it allow them to block, but those creatures will at worst probably trade with your opponents attackers and maybe sometimes survive giving you great board advantage.

Trial Of Strength

As it stands, Trial Of Strength is essentially a three mana 4/2 and that's always good enough to play. Add Cartouches into the mix and you could build a small army of 4/2 Beasts by replaying Trial Of Strength, resulting in you being able to take on most opposing creatures. Maybe in constructed but the format may be a bit quick for it at the minute, in limited however this is an all star.

Vizier Of The Menagerie

This guys is insane, like absolutely bonkers. Four mana for a 3/4 is not a bad start, it's easily splashable and then allows you to spend mana as any colour for creatures, it gives you extra information on top of your deck and if that top card is a creature you can just play it from the top and lose no card advantage. If Vizier Of The Menagerie doesn't see constructed play I'm going to be disappointed as it easily has the potential for big things.

Watchful Naga

Watchful Naga is below the curve for green but able to draw a card without having to discard as well can be pretty powerful, the downside is that it doesn't untap obviously, which does take away slightly, but even getting one card from this guy will make it worth playing.

That's green all seen, next will be the Artifacts and Aftermath cards so keep checking Game Changers for more gaming news.

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